Janni1234 
 
 
		
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Wrong script!Why!? 
			 
			
				My scripting file: 
 
void OnStart() 
        { 
                PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false); 
        } 
 
void OnEnter() 
        {  
                AddEntityCollideCallback("Player", "scare_1", "scare1", true, 1); 
                PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false); 
                 
        } 
 
void scare1(string &in asParent , string &in asChild , int alState) 
	{ 
              PlaySoundAtEntity("", "04_hole_squeal.snt", "candlestick_floor_1", 0, false);
			 
			
			
			
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	| 01-05-2011, 10:54 AM  | 
	
		
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		ModManDann 
 
 
		
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RE: Wrong script!Why!? 
			 
			
				you forgot } on the end. 
 
Might be helpfull if you also post the error report you are getting.
			 
			
			
 
			
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	| 01-05-2011, 10:59 AM  | 
	
		
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		DIGI Byte 
 
 
		
			Senior Member 
			
			
			
 
			
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RE: Wrong script!Why!? 
			 
			
				 (01-05-2011, 10:59 AM)ModManDann Wrote:  you forgot } on the end. 
 
Might be helpfull if you also post the error report you are getting. 
also he's not using this correctly; 
void scare1(string &in asParent , string &in asChild , int alState)
 
should be something like 
void scare1(string &in asParent)
 
I'm not in the mood to look up the proper use and syntax
			  
			
			
			
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	| 01-05-2011, 11:07 AM  | 
	
		
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		Janni1234 
 
 
		
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RE: Wrong script!Why!? 
			 
			
				Okay Thanks!   
 
But whats wrong with that?: 
        }      
 
void guardian1(string &in asParent , string &in asChild , int alState) 
        { 
                PlaySoundAtEntity("", "guardian_distant3.snt", "storage_box_wood02_1", 0, false); 
        }
			  
			
			
			
				
(This post was last modified: 01-05-2011, 11:59 AM by Janni1234.)
 
				
			 
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	| 01-05-2011, 11:27 AM  | 
	
		
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		Janni1234 
 
 
		
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Is that right!?scripting 
			 
			
				 
 
void OnStart() 
        { 
                PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false); 
        }       
 
void OnEnter() 
        {        
                AddEntityCollideCallback("Player", "scare_1", "scare1", true, 1); 
                PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false); 
                AddEntityCollideCallback("player", "guardian_1", "guardian1", true, 1); 
        }
 
void scare1(string &in asParent , string &in asChild , int alState) 
	{          
                PlaySoundAtEntity("", "04_break02.snt", "candlestick_floor_1", 0, false); 
                PlaySoundAtEntity("", "scare_male_terrified_4.snt", "candlestick_floor_1", 0, false); 
        }      
 
void guardian1(string &in asParent , string &in asChild , int alState) 
        { 
                PlaySoundAtEntity("", "guardian_distant.snt", "Player", 0, false); 
                PlaySoundAtEntity("", "guardian_idle.snt", "Player", 0, false);
			  
			
			
			
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	| 01-05-2011, 02:04 PM  | 
	
		
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		jens 
 
 
		
			Frictional Games 
			
			
			
 
			
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RE: Is that right!?scripting 
			 
			
				Don't make a new thread for the same thing, use your old thread. 
 
you are missing a } at the end again.
			 
			
			
			
				
(This post was last modified: 01-05-2011, 03:06 PM by jens.)
 
				
			 
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	| 01-05-2011, 03:05 PM  | 
	
		
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		Mofo 
 
 
		
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RE: Wrong script!Why!? 
			 
			
				void OnStart() 
{ 
AddEntityCollideCallback("Player", "scare_1", "scare1", true, 1); 
AddEntityCollideCallback("Player", "guardian_1", "guardian1", true, 1); 
} 
 
void OnEnter() 
{ 
PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false); 
} 
 
void scare1(string &in asParent , string &in asChild , int alState) 
{ 
AddDebugMessage("scare1", false); 
PlaySoundAtEntity("scaresound1", "04_break02.snt", "candlestick_floor_1", 0, false); 
PlaySoundAtEntity("scaresound2", "scare_male_terrified.snt", "candlestick_floor_1", 0, false); 
} 
 
void guardian1(string &in asParent , string &in asChild , int alState) 
{ 
AddDebugMessage("guardian1", false); 
PlaySoundAtEntity("guardiansound1", "guardian_distant.snt", "Player", 0, false); 
PlaySoundAtEntity("guardiansound2", "guardian_idle.snt", "Player", 0, false); 
}  
 
 
 
There. That should work.
			 
			
			
			
				
(This post was last modified: 01-05-2011, 03:23 PM by Mofo.)
 
				
			 
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	| 01-05-2011, 03:22 PM  | 
	
		
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		Janni1234 
 
 
		
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RE: Wrong script!Why!? 
			 
			
				@Jens : okay sorry   
@Mofo:Thanks man! 
And yes right!Thanks.
			  
			
			
			
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	| 01-05-2011, 03:44 PM  | 
	
		
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		Janni1234 
 
 
		
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RE: Wrong script!Why!? 
			 
			
				I`ve tried a new map. 
void OnStart() 
          { 
               AddEntityCollideCallback("Player", "area_scare_1", "areascare1", true, 1); 
               PlayMusic("12_amb.ogg"), true, 0.7f, 1, 0, false); 
          } 
 
void OnEnter() 
          { 
              PlayMusic("12_amb.ogg"), true, 0.7f, 1, 0, false); 
          } 
 
void areascare1(string &in asParent , string &in asChild , int alState) 
          { 
              PlaySoundAtEntity("Player", "04_hole_squeal.snt", "candle_floor_1", 0, false); 
          } 
 
Are there any mistakes!?
			 
			
			
			
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	| 01-05-2011, 05:55 PM  | 
	
		
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		Akumasama 
 
 
		
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RE: Wrong script!Why!? 
			 
			
				You should also post the error message you're getting. 
I'm not sure what's wrong right now so yeah...
			 
			
			
			
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	| 01-05-2011, 06:01 PM  | 
	
		
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