Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
Reputation:
1
|
Wrong script!Why!?
My scripting file:
void OnStart()
{
PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false);
}
void OnEnter()
{
AddEntityCollideCallback("Player", "scare_1", "scare1", true, 1);
PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false);
}
void scare1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "04_hole_squeal.snt", "candlestick_floor_1", 0, false);
|
|
01-05-2011, 10:54 AM |
|
ModManDann
Member
Posts: 61
Threads: 6
Joined: Dec 2010
Reputation:
0
|
RE: Wrong script!Why!?
you forgot } on the end.
Might be helpfull if you also post the error report you are getting.
|
|
01-05-2011, 10:59 AM |
|
DIGI Byte
Senior Member
Posts: 376
Threads: 20
Joined: Dec 2010
Reputation:
1
|
RE: Wrong script!Why!?
(01-05-2011, 10:59 AM)ModManDann Wrote: you forgot } on the end.
Might be helpfull if you also post the error report you are getting.
also he's not using this correctly;
void scare1(string &in asParent , string &in asChild , int alState)
should be something like
void scare1(string &in asParent)
I'm not in the mood to look up the proper use and syntax
|
|
01-05-2011, 11:07 AM |
|
Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
Reputation:
1
|
RE: Wrong script!Why!?
Okay Thanks!
But whats wrong with that?:
}
void guardian1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "guardian_distant3.snt", "storage_box_wood02_1", 0, false);
}
(This post was last modified: 01-05-2011, 11:59 AM by Janni1234.)
|
|
01-05-2011, 11:27 AM |
|
Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
Reputation:
1
|
Is that right!?scripting
void OnStart()
{
PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false);
}
void OnEnter()
{
AddEntityCollideCallback("Player", "scare_1", "scare1", true, 1);
PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false);
AddEntityCollideCallback("player", "guardian_1", "guardian1", true, 1);
}
void scare1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "04_break02.snt", "candlestick_floor_1", 0, false);
PlaySoundAtEntity("", "scare_male_terrified_4.snt", "candlestick_floor_1", 0, false);
}
void guardian1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "guardian_distant.snt", "Player", 0, false);
PlaySoundAtEntity("", "guardian_idle.snt", "Player", 0, false);
|
|
01-05-2011, 02:04 PM |
|
jens
Frictional Games
Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation:
202
|
RE: Is that right!?scripting
Don't make a new thread for the same thing, use your old thread.
you are missing a } at the end again.
(This post was last modified: 01-05-2011, 03:06 PM by jens.)
|
|
01-05-2011, 03:05 PM |
|
Mofo
Member
Posts: 71
Threads: 4
Joined: Sep 2010
Reputation:
2
|
RE: Wrong script!Why!?
void OnStart()
{
AddEntityCollideCallback("Player", "scare_1", "scare1", true, 1);
AddEntityCollideCallback("Player", "guardian_1", "guardian1", true, 1);
}
void OnEnter()
{
PlayMusic("01_amb_darkness.ogg", true, 0.7f, 1, 0, false);
}
void scare1(string &in asParent , string &in asChild , int alState)
{
AddDebugMessage("scare1", false);
PlaySoundAtEntity("scaresound1", "04_break02.snt", "candlestick_floor_1", 0, false);
PlaySoundAtEntity("scaresound2", "scare_male_terrified.snt", "candlestick_floor_1", 0, false);
}
void guardian1(string &in asParent , string &in asChild , int alState)
{
AddDebugMessage("guardian1", false);
PlaySoundAtEntity("guardiansound1", "guardian_distant.snt", "Player", 0, false);
PlaySoundAtEntity("guardiansound2", "guardian_idle.snt", "Player", 0, false);
}
There. That should work.
(This post was last modified: 01-05-2011, 03:23 PM by Mofo.)
|
|
01-05-2011, 03:22 PM |
|
Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
Reputation:
1
|
RE: Wrong script!Why!?
@Jens : okay sorry
@Mofo:Thanks man!
And yes right!Thanks.
|
|
01-05-2011, 03:44 PM |
|
Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
Reputation:
1
|
RE: Wrong script!Why!?
I`ve tried a new map.
void OnStart()
{
AddEntityCollideCallback("Player", "area_scare_1", "areascare1", true, 1);
PlayMusic("12_amb.ogg"), true, 0.7f, 1, 0, false);
}
void OnEnter()
{
PlayMusic("12_amb.ogg"), true, 0.7f, 1, 0, false);
}
void areascare1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("Player", "04_hole_squeal.snt", "candle_floor_1", 0, false);
}
Are there any mistakes!?
|
|
01-05-2011, 05:55 PM |
|
Akumasama
Member
Posts: 122
Threads: 2
Joined: Nov 2010
Reputation:
0
|
RE: Wrong script!Why!?
You should also post the error message you're getting.
I'm not sure what's wrong right now so yeah...
|
|
01-05-2011, 06:01 PM |
|
|