DIGI Byte
Senior Member
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RE: Wrong script!Why!?
whats the problem officer?
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01-07-2011, 03:51 PM |
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Akumasama
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RE: Wrong script!Why!?
AddEntityCollideCallback("Player", "LostArea", "LostArea", true, 1);
Same function- and objectname.
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01-07-2011, 07:02 PM |
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toni1998
Junior Member
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RE: Wrong script!Why!?
Please help me
FATAL ERROR could not load script file
/......./...hps
main(13, 11) :err :expected(
My Script
void OnStart()
{
//Collide Areas
AddEntityCollideCallback("Player", "GruntArea", "CollideGrunt", true, 1);
AddEntityCollideCallback("Player", "BruteArea", "CollideBrute", true, 1);
AddEntityCollideCallback("Player", "DeadArea", "CollideDead", true, 1);
AddEntityCollideCallback("Player", "LostArea", "CollideLost", true, 1);
//Usable Items
AddUseItemCallback("", "LivingKey", "LivingDoor", "UseKey1", true);
AddUseItemCallback("", "CristalKey", "CristalDoor", "UseKey2", true);
AddUseItemCallback("", "EscapeKey", "EscapeDoor", "UseKey3", true);
}
End Grunt Close mansion_4
End Brute Close CristalDoor
////////////////////////////
//Run when entering map
void OnEnter()
{
}
////////////////////////////
//Run when leaving map
void OnLeave()
{
}
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01-08-2011, 09:00 PM |
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Tottel
Senior Member
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RE: Wrong script!Why!?
End Grunt Close mansion_4
End Brute Close CristalDoor
What are those doing there? Remove them and try again.
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01-08-2011, 10:00 PM |
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toni1998
Junior Member
Posts: 13
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RE: Wrong script!Why!?
now I do not go all the scripts and keys
What to do to go
Please someone tell me what to do
If I say something wrong with me
Please
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01-08-2011, 10:20 PM |
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toni1998
Junior Member
Posts: 13
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Joined: Jan 2011
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RE: Wrong script!Why!?
help
fatal error .../....hps
error 7.1
my script
void OnStart()
{
AddUseCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity);
{
SetSwingCabinetLocked("Cabinet1", false, true);
PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false)
RemoveItem("DulapKey_1"
}
help my please
(This post was last modified: 02-10-2011, 10:50 AM by toni1998.)
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02-10-2011, 10:36 AM |
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Tanshaydar
From Beyond
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02-10-2011, 01:26 PM |
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Oscar House
Senior Member
Posts: 302
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RE: Wrong script!Why!?
void OnStart()
{
AddUseItemCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Cabinet1", false, true);
PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false);
RemoveItem("DulapKey_1");
}
Fixed:
1. AddUse ItemCallBack
2. Functions don't have a ; at the end
3. No such function as SetSwingCabinetLocked
4. Forgot the semicolon after PlaySoundAtEntity
5. Forgot ); after RemoveItem
(This post was last modified: 02-10-2011, 03:29 PM by Oscar House.)
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02-10-2011, 03:28 PM |
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Janni1234
Member
Posts: 134
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RE: Wrong script!Why!?
You forgot "Item"
AddUseItemCallback
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02-10-2011, 06:43 PM |
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toni1998
Junior Member
Posts: 13
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RE: Wrong script!Why!?
fatal error
9.1 unexpeted '{'
void OnStart()
{
AddUseItemCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Cabinet1", false, true);
PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false);
RemoveItem("DulapKey_1");
}
(This post was last modified: 02-10-2011, 08:02 PM by toni1998.)
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02-10-2011, 07:55 PM |
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