| 
		
	
		| DIGI Byte   Senior Member
 
 Posts: 376
 Threads: 20
 Joined: Dec 2010
 Reputation: 
1
 | 
			| RE: Wrong script!Why!? 
 
				whats the problem officer?
			 |  |  
	| 01-07-2011, 03:51 PM |  |  
	
		| Akumasama   Member
 
 Posts: 122
 Threads: 2
 Joined: Nov 2010
 Reputation: 
0
 | 
			| RE: Wrong script!Why!? 
 
				AddEntityCollideCallback("Player", "LostArea", "LostArea", true, 1);Same function- and objectname.
 |  |  
	| 01-07-2011, 07:02 PM |  |  
	
		| toni1998   Junior Member
 
 Posts: 13
 Threads: 4
 Joined: Jan 2011
 Reputation: 
0
 | 
			| RE: Wrong script!Why!? 
 
				Please help me FATAL ERROR could not load script file
 /......./...hps
 main(13, 11) :err :expected(
 My Script
 
 void OnStart()
 {
 //Collide Areas
 AddEntityCollideCallback("Player", "GruntArea", "CollideGrunt", true, 1);
 AddEntityCollideCallback("Player", "BruteArea", "CollideBrute", true, 1);
 AddEntityCollideCallback("Player", "DeadArea", "CollideDead", true, 1);
 AddEntityCollideCallback("Player", "LostArea", "CollideLost", true, 1);
 //Usable Items
 AddUseItemCallback("", "LivingKey", "LivingDoor", "UseKey1", true);
 AddUseItemCallback("", "CristalKey", "CristalDoor", "UseKey2", true);
 AddUseItemCallback("", "EscapeKey", "EscapeDoor", "UseKey3", true);
 }
 End Grunt Close mansion_4
 End Brute Close CristalDoor
 ////////////////////////////
 //Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 //Run when leaving map
 void OnLeave()
 {
 
 }
 |  |  
	| 01-08-2011, 09:00 PM |  |  
	
		| Tottel   Senior Member
 
 Posts: 307
 Threads: 9
 Joined: Nov 2010
 Reputation: 
0
 | 
			| RE: Wrong script!Why!? 
 
				End Grunt Close mansion_4End Brute Close CristalDoor
 
 
 What are those doing there? Remove them and try again.
 |  |  
	| 01-08-2011, 10:00 PM |  |  
	
		| toni1998   Junior Member
 
 Posts: 13
 Threads: 4
 Joined: Jan 2011
 Reputation: 
0
 | 
			| RE: Wrong script!Why!? 
 
				now I do not go all the scripts and keysWhat to do to go
 Please someone tell me what to do
 If I say something wrong with me
 Please
 |  |  
	| 01-08-2011, 10:20 PM |  |  
	
		| toni1998   Junior Member
 
 Posts: 13
 Threads: 4
 Joined: Jan 2011
 Reputation: 
0
 | 
			| RE: Wrong script!Why!? 
 
				help fatal error .../....hps
 error 7.1
 my script
 void OnStart()
 {
 AddUseCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity);
 {
 SetSwingCabinetLocked("Cabinet1", false, true);
 PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false)
 RemoveItem("DulapKey_1"
 }
 help my please
 
				
(This post was last modified: 02-10-2011, 10:50 AM by toni1998.)
 |  |  
	| 02-10-2011, 10:36 AM |  |  
	
		| Tanshaydar   From Beyond
 
 Posts: 3,085
 Threads: 17
 Joined: Mar 2009
 Reputation: 
67
 |  |  
	| 02-10-2011, 01:26 PM |  |  
	
		| Oscar House   Senior Member
 
 Posts: 302
 Threads: 3
 Joined: Nov 2010
 Reputation: 
9
 | 
			| RE: Wrong script!Why!? 
 
				void OnStart(){
 AddUseItemCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Cabinet1", false, true);
 PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false);
 RemoveItem("DulapKey_1");
 }
Fixed: 
1. AddUseItem CallBack 
2. Functions don't have a ; at the end 
3. No such function as SetSwingCabinetLocked 
4. Forgot the semicolon after PlaySoundAtEntity 
5. Forgot ); after RemoveItem
			 
 
				
(This post was last modified: 02-10-2011, 03:29 PM by Oscar House.)
 |  |  
	| 02-10-2011, 03:28 PM |  |  
	
		| Janni1234   Member
 
 Posts: 134
 Threads: 24
 Joined: Jan 2011
 Reputation: 
1
 | 
			| RE: Wrong script!Why!? 
 
				You forgot "Item" AddUseItemCallback
 |  |  
	| 02-10-2011, 06:43 PM |  |  
	
		| toni1998   Junior Member
 
 Posts: 13
 Threads: 4
 Joined: Jan 2011
 Reputation: 
0
 | 
			| RE: Wrong script!Why!? 
 
				fatal error9.1 unexpeted '{'
 
 void OnStart()
 
 {
 AddUseItemCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 
 {
 SetSwingDoorLocked("Cabinet1", false, true);
 PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false);
 RemoveItem("DulapKey_1");
 }
 
				
(This post was last modified: 02-10-2011, 08:02 PM by toni1998.)
 |  |  
	| 02-10-2011, 07:55 PM |  |  |