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Work in progress Scratches 2 - A New Story
Akasu Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

(12-24-2010, 10:03 PM)Ilovgmod Wrote: When i try playing this certain mod, a program called blackbox pops out and says "Amnesia.exe crashed!" Or something like that, what do i do?

I have this problem myself. It whined something about ntdll.dll so I downloaded the file. That has solved many similiar problems in the past but it didn't work this time, changed the error message though. I'm using Windows XP and the Steam-version of Amnesia. Strangely all the other custom stories work allright.
02-03-2011, 07:26 PM
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Sel Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

(02-03-2011, 06:05 PM)Everlone Wrote: @Sel:
Thanks for critic my friend and i now what you mean. But some guys like it and wish that i complete it. And this is a demo i make in a short time, its far away from my really idea for the game.
And its more a tribute not a really sequel. I now it will be not the best game and its not will be so good like the original but i do my best and so long there are some fans exist there wait for my complete version, i finished it.
Nobody force you to play it

Don't get me wrong, I'm telling you what to improve, and how to make your story better, I'm not telling you to give up forever because it's not good as is.
(This post was last modified: 02-03-2011, 07:35 PM by Sel.)
02-03-2011, 07:35 PM
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Everlone Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

Oh, then i dont understand your critic right. but it sounds like: stop it Wink
I now that there are many things i could make better,but now i try to finished this story and then come the last intricacies

[Image: 555233.jpg]
02-03-2011, 07:40 PM
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nevers Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

(02-03-2011, 05:30 PM)Sel Wrote: Using random props and scaling them down (hello disturbing fountain) is really dumb, and this story lasted about 5 minutes for me, finding the key, then getting thrown into the basement and facing some entirely unintuitive puzzle for a few minutes, then quitting because there was absolutely no indication of what to do.

Sorry, but that doesn't make this remotely good, let alone one of the best stories.

I thought the fountain was a nice idea. What do you find dumb about it?

The puzzles may not be groundbreaking but neither were they in amnesia. This is not the kind of game you play for smart puzzles anyway; you play for the atmosphere and the atmosphere in the demo was the best I've seen here so far except for amnesia itself.

I'm definitely looking forward to this one (and also memoirs and undying).
Keep up the good work.
02-04-2011, 10:16 AM
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Sel Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

(02-04-2011, 10:16 AM)nevers Wrote: I thought the fountain was a nice idea. What do you find dumb about it?

Oh you know, the whole part about it, oh yeah, not fitting at all.

(02-04-2011, 10:16 AM)nevers Wrote: The puzzles may not be groundbreaking but neither were they in amnesia. This is not the kind of game you play for smart puzzles anyway; you play for the atmosphere and the atmosphere in the demo was the best I've seen here so far except for amnesia itself.

Please tell me this is a joke.

Amnesia has an excellent capability for puzzles, and a lot of the original puzzles were rather clever. Additionally, there's a difference between groundbreaking, and no indication of what to do.
02-04-2011, 05:06 PM
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DirtyThePig Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

When will this be released, like an estimate, very well done by the way, very excited.
02-06-2011, 07:56 AM
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varto Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

I have a quick question about the scripting. Did you make completely new scripts for some of the scenes in this game? like in your intro.hps what is this line of script?

AddTimer("wake",9,"TimerWake");
AddTimer("stone1",12,"Timerstone");

Is stone just a static item you created for the game?
Also, before i forget to say, Really great scripting! Wish i knew half as much about it as you did. I only know how to map :l
02-10-2011, 09:06 PM
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Nye Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

(02-10-2011, 09:06 PM)varto Wrote: I have a quick question about the scripting. Did you make completely new scripts for some of the scenes in this game? like in your intro.hps what is this line of script?

AddTimer("wake",9,"TimerWake");
AddTimer("stone1",12,"Timerstone");

Is stone just a static item you created for the game?
Also, before i forget to say, Really great scripting! Wish i knew half as much about it as you did. I only know how to map :l

This is great! Big Grin
02-10-2011, 09:11 PM
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Everlone Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

@DirtyThePig: I cant say when it will be done, i hope in the next week, but there are something good ideas i will create in it and thats need more time.

@Varto:
That is only the timer, they say the game that in this example to wake up and add stone.
But the objects are still in the map and only deactivated.
Scripting is not so difficult. Read the examples and show on other projects how it works. I do it to, before i begin the work on Scratches 2, i never worked with scripts.

[Image: 555233.jpg]
(This post was last modified: 02-10-2011, 09:18 PM by Everlone.)
02-10-2011, 09:15 PM
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Tanshaydar Offline
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RE: Scratches 2 - A New Story (WIP - PRELUDE DEMO RELEASED)

Never worked with scripts, still such great mod Big Grin

02-10-2011, 09:25 PM
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