(02-06-2011, 01:16 AM)Tanshaydar Wrote: Did you implement them into maps' hps file?
I did it like that:
CheckPoint("checkpoint2","PlayerStartArea_6","", "", "");
Yes I did but I don't know if my whole setup was correct in the first place. I already had an area which made the screenshake so I put the commando:
CheckPoint("", "death", "LightsOut", "Hint", "Sleep");
in it just like startscreenshake command.
the playerstart was called death, the area which activated the screenshake LightsOut and the rest was just hints. When I died I did not respawn at death pos.