Tanshaydar 
 
 
		
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RE: Making checkpoints and make them WORK 
			 
			
				Then you should activate the checkpoint before picking up the key, with a script area or else; and remove all "Remove Callback after interaction"-like checkboxes for the key interaction callbacks. 
 
I might be able to help if you pm me, but know that I'm still a noob to all these things.
			 
			
			
 
			
				
(This post was last modified: 02-06-2011, 10:59 AM by Tanshaydar.)
 
				
			 
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	| 02-06-2011, 10:58 AM  | 
	
		
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		Pandemoneus 
 
 
		
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RE: Making checkpoints and make them WORK 
			 
			
				AutoSave just creates a savegame, but you can't load it automatically. 
The devs made a few scripts that trigger when you die, so other things happen and so on. You will have to implement something like that aswell or take a look at the original script files.
			 
			
			
 
			
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	| 02-06-2011, 04:05 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: Making checkpoints and make them WORK 
			 
			
				I'm searching game's hps files, but I couldn't find a proper script to do what is needed: making the key untouched after touching and dying.
			 
			
			
 
			
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	| 02-08-2011, 03:21 PM  | 
	
		
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		Beatlebattle 
 
 
		
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RE: Making checkpoints and make them WORK 
			 
			
				I'm not familiar with those scripts either. By the way Lev4.hps has 2 times  
 
void OnStart() 
 
You might wanna change that in yours too since the map isnt loading
			 
			
			
			
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	| 02-08-2011, 03:42 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: Making checkpoints and make them WORK 
			 
			
				Well, that's no problem, but for the problem here only thing I can think of is to load manually a save. 
 
There is one more solution, but it's really dumb and hard. And for each death, must be implemented, so it's not really a solution. 
 
Main game itself has this issue too, once you die, monsters disappear...
			 
			
			
 
			
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	| 02-08-2011, 04:53 PM  | 
	
		
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