Linus Ågren 
 
 
		
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AddPropImpulse not working [SOLVED] 
			 
			
				Okay, so I have a problem with my door. I've made a script on another door for closing it but no matter how high I put the vals on the prop impulse on this door, nothing happens (Not even if I put the door slightly open) 
My door looks like this:
 http://i53.tinypic.com/2elr28y.jpg
And my script:
 void CollideGruntChase(string &in asParent, string &in asChild, int alState) 
{ 
    AddPropImpulse("GruntChaseDoor", 1.0f, 0.0f, 1.0f, "World"); //Have also tried 1.0f, 0.0f, 0.0f - 0.0f, 0.0f, 1.0f - 0.0f, 1.0f, 0.0f and a few other combinations but the door just won't even move slightly. 
     
    GiveSanityDamage(7.0f, true); 
     
    PlaySoundAtEntity("", "react_scare.snt", "Player", 0, true); 
    PlaySoundAtEntity("", "door_prison_open.snt", "mansion_4", 0, true); 
    StartScreenShake(0.008, 0.5f, 0.1f,0.3f); 
     
    SetEntityActive("grunt_1", true); 
     
    ShowEnemyPlayerPosition("grunt_1"); 
}
 
So I simply want the door to get slammed open. All the other scripts in this code works except for the AddPropImpulse one. Any clues? (Btw, the door has the name "GruntChaseDoor" exactly as it's written.
			  
			
			
 
Creator of The Dark Treasure. 
			
				
(This post was last modified: 02-10-2011, 09:38 PM by Linus Ågren.)
 
				
			 
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	| 02-10-2011, 04:02 PM  | 
	
		
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		Tottel 
 
 
		
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RE: AddPropImpulse not working 
			 
			
				Put the values a lot higher. ^^ 
 
As in.. 10000 
 
Also, you don't have to guess. Check in your level editor along what axis you need to apply the force to make it swing open.
			 
			
			
			
				
(This post was last modified: 02-10-2011, 04:08 PM by Tottel.)
 
				
			 
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	| 02-10-2011, 04:07 PM  | 
	
		
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		Linus Ågren 
 
 
		
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RE: AddPropImpulse not working 
			 
			
				Still doesn't do anything O.o 
In my first map, I had  
 
AddPropImpulse("prison_4", 1.0f, 0.0f, 1.0f, "World"); 
 
And that threw my door open really good. 
 
Edit: It works if the door is open a bit now, but it won't slam open if closed.
			 
			
			
 
Creator of The Dark Treasure. 
			
				
(This post was last modified: 02-10-2011, 04:23 PM by Linus Ågren.)
 
				
			 
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	| 02-10-2011, 04:18 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: AddPropImpulse not working 
			 
			
				1.0f? How do yo expect that to work? Just one direction, where door opens and closes, put something like 150.0f - 200.0f
			 
			
			
 
			
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	| 02-10-2011, 04:38 PM  | 
	
		
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		Linus Ågren 
 
 
		
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RE: AddPropImpulse not working 
			 
			
				It STILL doesn't work. The door remains closed. Is there any syntax to open the door?
			 
			
			
 
Creator of The Dark Treasure. 
			
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	| 02-10-2011, 09:27 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: AddPropImpulse not working 
			 
			
				From my script: 
SetSwingDoorLocked("prison_6", false, true); 
    SetSwingDoorClosed("prison_6", false, true); 
    SetSwingDoorDisableAutoClose("prison_6", true); 
    AddPropImpulse("prison_6", 0.0f, 0.0f, 150.0f, "World");
  
			 
			
			
 
			
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	| 02-10-2011, 09:32 PM  | 
	
		
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		Linus Ågren 
 
 
		
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RE: AddPropImpulse not working 
			 
			
				YES! TYVM! That door has been bugging me so much!   
			 
			
			
 
Creator of The Dark Treasure. 
			
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	| 02-10-2011, 09:37 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: AddPropImpulse not working [SOLVED] 
			 
			
				I know, I worked on the damn door for hours till I saw a tip on forums.
			 
			
			
 
			
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	| 02-10-2011, 11:38 PM  | 
	
		
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