Viperdream   
 
 
		
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Problem when loading map 
  
			 
			
				When I try to load my map, I get this error:
Fatal Error: Unexpected end 24,5$
I checked 24,5 and it should be fine.
I'm pretty new to programming so any help is welcome 
 
	 
Spoiler below!   
void OnLeverStateChange(string &in EntityName, int alState) 
		 { 
		 if (alState == 0) 
		 SetSwingDoorLocked("mansion_1", false, true); 
		 PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); 
		 } 
	 void OnStart() 
		 { 
		PlayMusic("01_amb_darkness.ogg, false, 1.0f, 0.5f, 10, false) 
		 } 
		 
	 void SetEntityConnectionStateChangeCallback(leverbooks_01, OnLeverStateChange); 
     //=========================================== 
     // This runs when the player enters the map 
     void OnEnter() 
		{ 
		} 
  
     //=========================================== 
     // This runs when the player leaves the map 
     void OnLeave() 
		 { 
		 StopMusic(0.5f, 1); 
		 } 
 
 
			 
			
			
			
		  
	
 
 
	03-02-2011, 05:34 PM   
	
		
	 
 
	
		 
		Oscar House   
 
 
		
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RE: Problem when loading map 
  
			 
			
				Here is where your problem is:
Spoiler below!   
void OnLeverStateChange(string &in EntityName, int alState) 
{ 
if (alState == 0) 
SetSwingDoorLocked("mansion_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); 
} 
void OnStart() 
{ 
PlayMusic("01_amb_darkness.ogg, false, 1.0f, 0.5f, 10, false) 
} 
 
void SetEntityConnectionStateChangeCallback(leverbooks_01, OnLeverStateChange);  
//=========================================== 
// This runs when the player enters the map 
void OnEnter() 
{ 
} 
 
//=========================================== 
// This runs when the player leaves the map 
void OnLeave() 
{ 
StopMusic(0.5f, 1); 
} 
 
 
You shouldn't put it as a function, instead place it inside Onstart(), like this:
Spoiler below!   
void OnLeverStateChange(string &in EntityName, int alState) 
{ 
if (alState == 0) 
SetSwingDoorLocked("mansion_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); 
} 
void OnStart() 
{ 
PlayMusic("01_amb_darkness.ogg", false, 1.0f, 0.5f, 10, false); 
SetEntityConnectionStateChangeCallback("leverbooks_01", "OnLeverStateChange");  
} 
 
//=========================================== 
// This runs when the player enters the map 
void OnEnter() 
{ 
} 
 
//=========================================== 
// This runs when the player leaves the map 
void OnLeave() 
{ 
StopMusic(0.5f, 1); 
} 
 
 
You also missed some quotation marks and a semicolon from there, I added those as well. See how it works, though I suspect there might still be something I missed.
			
 
			
			
 
 
			
		  
	
 
 
	03-02-2011, 05:44 PM   
	
		
	 
 
	
		 
		Viperdream   
 
 
		
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RE: Problem when loading map 
  
			 
			
				The map loads now. 
 
But the lever won't work :<
			
			
			
			
		  
	
 
 
	03-02-2011, 06:24 PM   
	
		
	 
 
	
		 
		nkmol   
 
 
		
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RE: Problem when loading map 
  
			 
			
				Try to put the connectioncallback at the entity tab of the lever in the level editor.
			
			
			
			
		  
	
 
 
	03-02-2011, 09:01 PM   
	
		
	 
 
	
		 
		Pandemoneus   
 
 
		
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RE: Problem when loading map 
  
			 
			
				Check the test map in my sig, it has a working lever.
			
			
			
 
			
		  
	
 
 
	03-02-2011, 09:02 PM   
	
		
	 
 
	
		 
		nkmol   
 
 
		
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RE: Problem when loading map 
  
			 
			
				Sorry try this. And alState == 0 would be neutral, try to change it to -1 or 1
Void OnLeverStateChange(string &in EntityName, int alState 
{ 
    if (alState == 0) 
    { 
    SetSwingDoorLocked("mansion_1", false, true); 
    PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false); 
    } 
}
 
			 
			
			
			
				
(This post was last modified: 03-02-2011, 09:21 PM by nkmol .) 
 
				
			 
		  
	
 
 
	03-02-2011, 09:16 PM   
	
		
	 
 
	
		 
		Viperdream   
 
 
		
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RE: Problem when loading map 
  
			 
			
				Tried the script in Pandemoneus map and also tried the script nkmol suggested me
Still won't work :<
This is my current script:
Spoiler below!   
	 void OnStart() 
	 { 
		 SetEntityConnectionStateChangeCallback("leverbooks_01", "StateChangeLever"); 
		  
		  AddEntityCollideCallback("Player", "LetterArea_01", "Collide_Area", true, 1); 
	 } 
	 void StateChangeLever(string &in asEntity, int alState) 
	 { 
		 AddDebugMessage("called StateChangeLever", false); 
		  
			 if(alState == 1){ 
			 SetLeverStuckState(asEntity, 1, true); 
			 SetSwingDoorLocked("mansion_1", false, true); 
		     PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false); 
			 PlayMusic("010_puzzle01.ogg", false, 1.0f, 4.0f, 3, true); 
			 PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false); 
	 } 
	 } 
	 void Collide_Area(string &in asParent, string &in asChild, int alState) 
		 { 
			 SetEntityActive("note_letter_1", true); //makes letter appear on the floor near the door	  
		 } 
 
	 //=========================================== 
	 // This runs when the player enters the map 
	 void OnEnter() 
	 { 
	 }	 
 
	 //=========================================== 
	 // This runs when the player leaves the map 
	 void OnLeave() 
	 { 
		 StopMusic(0.5f, 1); 
	 } 
 
 
			 
			
			
			
		  
	
 
 
	03-03-2011, 08:33 PM   
	
		
	 
 
	
		 
		Nye   
 
 
		
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RE: Problem when loading map 
  
			 
			
				 (03-03-2011, 08:33 PM) Viperdream Wrote:   Tried the script in Pandemoneus map and also tried the script nkmol suggested me 
 
Still won't work :< 
 
This is my current script: 
Spoiler below!   
	 void OnStart() 
	 { 
		 SetEntityConnectionStateChangeCallback("leverbooks_01", "StateChangeLever"); 
		  
		  AddEntityCollideCallback("Player", "LetterArea_01", "Collide_Area", true, 1); 
	 } 
	 void StateChangeLever(string &in asEntity, int alState) 
	 { 
		 AddDebugMessage("called StateChangeLever", false); 
		  
			 if(alState == 1){ 
			 SetLeverStuckState(asEntity, 1, true); 
			 SetSwingDoorLocked("mansion_1", false, true); 
		     PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false); 
			 PlayMusic("010_puzzle01.ogg", false, 1.0f, 4.0f, 3, true); 
			 PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false); 
	 } 
	 } 
	 void Collide_Area(string &in asParent, string &in asChild, int alState) 
		 { 
			 SetEntityActive("note_letter_1", true); //makes letter appear on the floor near the door	  
		 } 
 
	 //=========================================== 
	 // This runs when the player enters the map 
	 void OnEnter() 
	 { 
	 }	 
 
	 //=========================================== 
	 // This runs when the player leaves the map 
	 void OnLeave() 
	 { 
		 StopMusic(0.5f, 1); 
	 } 
 
 
Specifically, in-game - what works and what doesn't work?
			
 
			
			
 
			
		  
	
 
 
	03-04-2011, 01:34 AM   
	
		
	 
 
	
		 
		Viperdream   
 
 
		
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RE: Problem when loading map 
  
			 
			
				Everything in the script works. Except for the lever. When I try it, nothing happens. I can move it up or down but doesn't stay stuck or anything and activates nothing.  
 
Do I have to do anything in the Level Editor? It's on the same settings as in Pandemoneus' map
			
			
			
			
		  
	
 
 
	03-04-2011, 04:35 PM   
	
		
	 
 
	
		 
		Pandemoneus   
 
 
		
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RE: Problem when loading map 
  
			 
			
				If you use that book lever, let me take a look at the offcial maps, I will edit this post soon.
[edit]
The developers made it a bit different for that.
They created a script area in front of the book (in the direction you pull it) and made a normal EntityCollideCallback with the book.
for(int i=1;i<=3;i++) AddEntityCollideCallback("SecretBook_"+i, "AreaSecretBook_"+i, "CollideSecretBook", false, 0);    //Pull books to reveal room
(Use
AddEntityCollideCallback("leverbooks_01", "NameOfYourScriptAreaHere", "NameOfYourCollideCallbackHere", false, 0);
for your script)
In that callback function they got a
SetPropObjectStuckState(asParent, 1);
which makes the book unmoveable (change 
asParent  to 
"leverbooks_01"  if you are not completly sure what this does).
			
 
			
			
 
			
				
(This post was last modified: 03-04-2011, 05:26 PM by Pandemoneus .) 
 
				
			 
		  
	
 
 
	03-04-2011, 05:15 PM