Viperdream   
 
 
		
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Error in script aka map won't load 
  
			 
			
				Yet another frustrating error.
So I keep getting the (FATAL ERROR 1;56321) I don't really think I have this column in my script.
I don't understand what could be wrong in this script. I checked it dozens of times for missing ; or ) or } whatever I could miss.
All my functions etc should be correct. 
Here the script:
Spoiler below!   
 
     void OnStart() 
     { 
		 //Callbacks 
		 AddEntityCollideCallback("uberhammer", "HammerDestroyArea", "Collide_Pentagram", true, 1);  
		 AddEntityCollideCallback("Player", "PentagramArea", "Collide_DestroyBoards", false, 1);  
		 AddEntityCollideCallback("Player", "PuzzleCompleteArea1", "Collide_PuzzleComplete1", true, 1); 
		 AddEntityCollideCallback("demons_lunch", "SacrificeArea", "Collide_Food", true, 1); 
		 AddEntityCollideCallback("Player", "DoorShutArea", "Collide_ShutDoor", true, 1); 
		 AddEntityCollideCallback("Player", "BenEscapeArea", "Collide_PrisonBreak", true, 1); 
		 AddEntityCollideCallback("ben_2", "BenGoneArea", "Collide_BenGone", true, 1); 
		  
		 SetEntityPlayerInteractCallback("prison_2", "BenWake", true); 
		  
		 SetEntityPlayerInteractCallback("lanternodoom", "CorpseScareTrigger", true); 
		  
		 //Light 
		 SetLightVisible("demonlight", false); 
		  
		  
		 //Enemy Patrol Nodes 
		 //Tai 1 
		 AddEnemyPatrolNode("tai_1", "PathNodeArea_1", 4.0f, "IdleExtra3");  
		 AddEnemyPatrolNode("tai_1", "PathNodeArea_2", 0.0f, "");  
		 AddEnemyPatrolNode("tai_1", "PathNodeArea_3", 0.0f, "");  
		 AddEnemyPatrolNode("tai_1", "PathNodeArea_4", 0.0f, "");  
		 AddEnemyPatrolNode("tai_1", "PathNodeArea_5", 0.0f, ""); 
		 AddEnemyPatrolNode("tai_1", "PathNodeArea_6", 0.0f, ""); 
		  
		 //Ben 1 
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_22", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_23", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_24", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_25", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_26", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_27", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_28", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_29", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_30", 0.0f, "");  
		 AddEnemyPatrolNode("ben_1", "PathNodeArea_31", 0.0f, "");  
		 //Ben 2 
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_7", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_8", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_9", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_10", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_11", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_12", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_13", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_14", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_15", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_16", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_17", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_18", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_19", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_20", 0.0f, "");  
		 AddEnemyPatrolNode("ben_2", "PathNodeArea_21", 0.0f, "");  
		  
		 //Player Wakes Up 
		 wakeUp(); 
		  
		 //Tai Goes Away Event 
		  
		 AddTimer("DoorClose1", 13.0f, "DoorCloseTimer1"); 
		 		  
     } 
		  
	 void DoorCloseTimer1(string &in asTimer); 
		 { 
			 SetSwingDoorClosed("prison_1", true, true); 
			 SetSwingDoorLocked("prison_1", true, true); 
		 } 
	  
		 //Wake Up Event 
	 void wakeUp ()  
		 { 
			 FadeOut(0);     // Instantly fades the screen out. (Good for starting the game) 
			 FadeIn(20);      // Amount of seconds the fade in takes 
			 FadeImageTrailTo(2, 2); 
			 FadeSepiaColorTo(100, 4); 
			 SetPlayerActive(false);     
			 FadePlayerRollTo(50, 220, 220);                 // "Tilts" the players head 
			 FadeRadialBlurTo(0.15, 2); 
			 SetPlayerCrouching(true);              // Simulates being on the ground 
			 AddTimer("trig1", 11.0f, "beginStory");            // Change '11.0f' to however long you want the 'unconciousness' to last 
		 } 
 
	 void beginStory(string &in asTimer) 
		 { 
			 ChangePlayerStateToNormal(); 
			 SetPlayerActive(true); 
			 FadePlayerRollTo(0, 33, 33);        // Change all settings to defaults 
			 FadeRadialBlurTo(0.0, 1); 
			 FadeSepiaColorTo(0, 4); 
			 SetPlayerCrouching(false); 
			 FadeImageTrailTo(0,1); 
		 } 
	 
	 //Destroy Planks	 
	 void Collide_DestroyBoards(string &in asParent, string &in asChild, int alState)	 
		 { 
			 AddTimer("FadeOut1", 0.5f, "FadeOutTimer1"); 
			 AddTimer("HammerTime", 1f, "HammerSoundTimer"); 
			 AddTimer("FadeIn1", 2.5f, "FadeInTimer1"); 
		 } 
		 
	 void FadeOutTimer1(string &in asTimer) 
		 { 
			 FadeOut(0.5f); 
		 } 
	 void HammerSoundTimer(string &in asTimer) 
		 { 
			 SetEntityActive("woodblock2", false); 
			 SetEntityActive("woodblock1", false);	 
			 PlaySoundAtEntity("", "break_wood.snt", "DustCloudArea", 0, false); 
		 } 
	 void FadeInTimer1(string &in asTimer) 
		 { 
			 FadeIn(0.5f); 
			 CreateParticleSystemAtEntity("dust1", "ps_dust_impact.ps", "DustCloudArea", false); 
		 } 
		  
	 //Pentagram Area 
	 void Collide_Pentagram(string &in asParent, string &in asChild, int alState)	 
		 { 
			 GiveSanityDamage(10.0f, true); 
			 PlaySoundAtEntity("", "insanity_whisper.snt", "GhostArea", 0, false); 
			 CreateParticleSystemAtEntity("dust1", "ps_dust_ghost.ps", "DustCloudArea", false); 
		 } 
	  
	 //Puzzle Complete	1 
	 void Collide_PuzzleComplete1(string &in asParent, string &in asChild, int alState) 
		 { 
		     GiveSanityBoost(); 
			 PlayMusic("01_puzzle_passage.ogg", false, 1.0f, 4.0f, 3, true); 
		 } 
	 //Ben1 Wake Event 
	  
	 void BenWake(string &in entity) 
		 { 
		     SetEntityActive("ben_1", true); 
			 PlaySoundAtEntity("", "react_scare.snt", "GhostArea", 0, false); 
		 } 
	  
	 void CloseDoorTimer1(string &in asTimer) 
		 { 
			 SetSwingDoorClosed("prison_7", true, true); 
			 SetSwingDoorLocked("prison_7", true, true); 
		 } 
	  
	 void CloseDoorTimer2(string &in asTimer) 
		 { 
		     SetSwingDoorClosed("prison_8", true, true); 
			 SetSwingDoorLocked("prison_8", true, true); 
		 } 
	 //Puzzle with Pentagram 
	  
	 void Collide_Food(string &in asParent, string &in asChild, int alState) 
		 { 
			 AddTimer("CandlesLit", 2.5f, "DemonCandleTimer"); 
			 AddTimer("BreadFloat", 3.5f, "BreadFloatTimer"); 
			 AddTimer("DemonFire", 4.5f, "FireStartTimer"); 
			 AddTimer("DoorOpen", 6.0f, "DoorOpenTimer");	 
		 } 
		  
	 void DemonCandleTimer(string &in asTimer) 
		 { 
			 SetLampLit("demoncandle1", true, true); 
			 SetLampLit("demoncandle2", true, true); 
			 SetLampLit("demoncandle3", true, true); 
			 PlaySoundAtEntity("", "insanity_whisper.snt", "GhostArea", 0, false); 
		 } 
	  
	 void BreadFloatTimer(string &in asTimer) 
		 { 
			 AddPropImpulse("demons_lunch", 0, 1.75f, 0, ""); 
			 SetLightVisible("demonlight", true); 
		 } 
	 
	 void DoorOpenTimer(string &in asTimer) 
		 { 
			 StopPlayerLookAt(); 
			 DestroyParticleSystem("fire"); 
			 SetSwingDoorLocked("prison_2", false, true); 
			 SetSwingDoorClosed("prison_2", false, true); 
			 PlaySoundAtEntity("", "insanity_whisper.snt", "GhostArea", 0, false); 
			 GiveSanityBoost(); 
			 PlayMusic("23_puzzle.ogg", true, 1.0f, 4.0f, 3, true); 
			 SetLightVisible("demonlight", false); 
			 SetEntityActive("PentagramArea", false); 
			  
		 } 
		  
	 void FireStartTimer(string &in asTimer) 
		 { 
			 CreateParticleSystemAtEntity("fire", "ps_fire_smoke_stove_small.ps", "DemonFireArea", false);	 
			 StartPlayerLookAt("DemonFireArea", 2, 2, ""); 
			  
		 } 
	  
	 //Corpse Scare 
	 void Collide_DoorShut(string &in asParent, string &in asChild, int alState) 
		 { 
			 StartPlayerLookAt("LookAtArea1", 5, 5, ""); 
			 SetSwingDoorLocked("prison_4", true, true); 
			 SetSwingDoorClosed("prison_4", true, true); 
			 PlayMusic("27_event_bang.ogg", true, 1.0f, 4.0f, 3, true); 
		 } 
 
	void CorpseScareTrigger(string &in entity)	  
		 { 
		     SetEntityActive("hanging_prisoner_1", true); 
			 PlaySoundAtEntity("", "react_pant.snt", "player", 0, false); 
			 GiveSanityDamage(20.0f, true); 
			 SetSwingDoorLocked("prison_4", false, true); 
			 SetSwingDoorClosed("prison_4", false, true); 
		 } 
	 //Ben Escape Event 
	 void Collide_PrisonBreak(string &in asParent, string &in asChild, int alState)	  
		 { 
			 StartPlayerLookAt("PlayerLookArea", 5, 5, ""); 
			 SetEntityActive("ben_2", true); 
			 SetSwingDoorLocked("prison_6", true, true); 
			 SetSwingDoorClosed("prison_6", true, true); 
		 } 
	 void Collide_BenGone(string &in asParent, string &in asChild, int alState) 
		 { 
			 SetEntityActive("ben_2", false); 
			 CreateParticleSystemAtEntity("dust1", "ps_enemy_dissappear_per_bone.ps", "BenGoneArea", false); 
			 SetSwingDoorLocked("prison_6", false, true); 
			 SetSwingDoorClosed("prison_6", false, true); 
		 } 
	 //On Enter	 
     void OnEnter() 
     { 
     } 
     void OnLeave() 
     { 
     } 
 
 
I'd really appreciate any help
PS: Does Notepad++ have any code checker or whatever I should call it?
			
 
			
			
			
				
(This post was last modified: 03-09-2011, 10:09 PM by Viperdream .) 
 
				
			 
		  
	
 
 
	03-09-2011, 10:07 PM   
	
		
	 
 
	
		 
		Russ Money   
 
 
		
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RE: Error in script aka map won't load 
  
			 
			
				All I can see so-far is 
 
void DoorCloseTimer1(string &in asTimer);  
 
Remove the ;  
 
I'll comb it over again and edit if I see anything else.
			
			
			
			
		  
	
 
 
	03-09-2011, 10:15 PM   
	
		
	 
 
	
		 
		Viperdream   
 
 
		
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RE: Error in script aka map won't load 
  
			 
			
				Got that one out 
 
Still getting the error :/ 
 
(FATAL ERROR: 1;8494) 
 
It's like searching for a needle in a haystack >.<
			
			
			
			
				
(This post was last modified: 03-09-2011, 10:20 PM by Viperdream .) 
 
				
			 
		  
	
 
 
	03-09-2011, 10:20 PM   
	
		
	 
 
	
		 
		Russ Money   
 
 
		
			Senior Member 
			
			
			
 
			
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RE: Error in script aka map won't load 
  
			 
			
				Welcome to coding. 
 
What type of error is it?  Like, what is the full error message?  Unexpected end?
			
			
			
			
				
(This post was last modified: 03-09-2011, 10:27 PM by Russ Money .) 
 
				
			 
		  
	
 
 
	03-09-2011, 10:26 PM   
	
		
	 
 
	
		 
		Viperdream   
 
 
		
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RE: Error in script aka map won't load 
  
			 
			
				Yeah, unexpected end 
 
Could not load script file 'maps/main/Prison.hps'! main (1,8494) :ERR: Unexpected end of file
			
			
			
			
				
(This post was last modified: 03-09-2011, 10:30 PM by Viperdream .) 
 
				
			 
		  
	
 
 
	03-09-2011, 10:28 PM   
	
		
	 
 
	
		 
		Russ Money   
 
 
		
			Senior Member 
			
			
			
 
			
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RE: Error in script aka map won't load 
  
			 
			
				I looked and looked but I can't seem to find any misplaced quotation marks or semi-colons.  What I could suggest is, copy all the old contents from your script.  Start a new .hps for your map and start adding code and testing your map.  Add all the stuff that pertains to it. 
 
So, add all the stuff from your OnStart, OnLeave, OnEnter, then add the strings that pertain to it.  When you add the code that makes the unexpected end, your problem is there. 
 
Let me know if you don't understand.
			
			
			
			
		  
	
 
 
	03-09-2011, 10:51 PM   
	
		
	 
 
	
		 
		Viperdream   
 
 
		
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RE: Error in script aka map won't load 
  
			 
			
				I'll try that, should've done that from the start : / 
 
EDIT: Did that and it works like a charm now. Thanks for the help!
			
			
			
 
			
				
(This post was last modified: 03-10-2011, 10:03 PM by Viperdream .) 
 
				
			 
		  
	
 
 
	03-09-2011, 10:56 PM