Hi hmm does eny one knows how to make a grunt or brute to patrol? i have read many stuff mentioning it but i don't know how to use them =/
btw iff you also know how to make a monster to spawn wend i open a door or cabinet that would be awsome
[EDIT] ok i am realy not happy about my patrol monster -_- if he doesn't see me it works just fine but iff i does see me he beaves like some pathnodes do not exist if you want to see that youself downloa my testmap in the showcas its called super alpha
heres the code if it helps you
void PickupKey(string &in entity)
{
PlayMusic("11_event_dog", false, 5, 5, 10, true);
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_1",0,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_2",4,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_3",10,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_4",0,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_5",4,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_6",4,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_7",4,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_8",4,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_9",4,"");
{
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_10",4,"");
}
}
}
}
}
}
}
}
}
}