(05-15-2011, 11:57 PM)bobbo Wrote: I just tried it - and this time yet another version happened.
I think I heard at least two monsters spawn. This time my usual hide in the desk-corner-tactic didn't work, the music didn't stop. I went to the dungeon entrance room and closed the left door because apparently behind it there was one grunt. I then left through the now open door to right (how kind of [strike]"her"[/strike] you :p) and proceeded to the exit. But... there were no more monsters. Also, the monster-music suddenly stopped. I went back to the dungeon entrance and even grunt number one was gone.
maybe it has to do with the fact that I'm making the monsters use each other's pathnodes... I'll remember to do it differently in the future, but I think that changing the pathnodes of all the monsters is a bit over the top for an update, since it's really going to take alot of time...