(05-28-2011, 02:21 PM)Synopsis Wrote: Yes, the problems is how to reload the entire map.
Everytime the player dies he appeares behind the cave-in, unable to move further. This can, however, be easily solved by setting new spawn-point. But in this case, the grunt that killed the player magically disappears. (I need the grunt, because he drops story related item).
CheckPoint ("yourmap", "the spawn you wanted", "RedoScripts", "", "");
void RedoScripts(string &in asName, int alCount)
{
SetEntityActive("thecaveinthing", false);
put here the callbacks and things you want to happen again. I'm not sure if callbacks stack btw
}
nor do I know if the grunt can be activated again.. hmm