So you were trying to set up a dev environment?
I personally would change it back mostly because it never exactly works the way I want it to work. :/
This is what mine looks like:
Quote:<Main ShowMenu="true" ExitMenuDirectly="false" SaveConfig="true" DefaultProfileName="dev_user" UpdateLogActive="false" LoadDebugMenu="true" StartLanguage="english.lang" ScreenShotExt="jpg" ShowPreMenu="false" ForceCacheLoadingAndSkipSaving="false" />
<Graphics TextureQuality="0" TextureFilter="2" TextureAnisotropy="16.000000" Gamma="1.000000" Shadows="1" SSAOActive="true" SSAOSamples="16" ShadowQuality="2" ShadowResolution="2" WorldReflection="true" SSAOResolution="1" EdgeSmooth="true" ParallaxEnabled="true" ParallaxQuality="0" GBufferType="0" NumOfGBufferTextures="3" Refraction="true" ShadowsActive="true" ForceShaderModel3And4Off="false" PostEffectBloom="true" PostEffectImageTrail="true" PostEffectSepia="true" PostEffectRadialBlur="true" PostEffectInsanity="true" OcclusionTestLights="true" />
<Engine LimitFPS="true" SleepWhenOutOfFocus="true" />
<Screen Width="1024" Height="768" FullScreen="false" Vsync="false" />
<Physics PhysicsAccuracy="2" UpdatesPerSec="60.000000" />
<Sound Device="0" Volume="1.000000" MaxChannels="32" StreamBuffers="4" StreamBufferSize="262144" />
<MapLoad FastPhysicsLoad="false" FastStaticLoad="false" FastEntityLoad="false" />
And
Quote:<Game ShowCommentary="false" ShowCrossHair="true" FocusIconStyle="Default" ShowDeathHints="true" ShowSubtitles="true" ShowEffectSubtitles="false" ShowHints="true" />
<Debug ShowFPS="false" ShowSoundPlaying="false" ShowPlayerInfo="false" ShowEntityInfo="false" SaveCheckPointOnMapLoad="false" ShowDebugMessages="true" UseProgLog="false" ScriptDebugOn="true" InspectionMode="false" DisableFlashBacks="false" DrawPhysics="false" ReloadFromCurrentPosition="true" AllowQuickSave="false" />
<Input InvertMouse="false" SmoothMouse="true" MouseSensitivity="1.000000" />
<Map File="StartHouse.map" Folder="Le Meurtrier\Maps\ch01\" StartPos="PlayerStartArea_1" />