Jayvee17 
 
 
		
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RE: I Need A Help Regarding The Lock Doors 
			 
			
				 (05-30-2011, 03:22 PM)Kyle Wrote:   (05-30-2011, 03:08 PM)Jayvee17 Wrote:  Ok Thanks For The Help... I Deleted My Custom Story XDD...  
That wasn't a good idea... unless you plan to make a better one.   
 
Perhaps you should keep getting good scripting methods and practice more and then make a new one. 
You're Right.. I'm Making A New One And It Is Only Small But Scary Heheh...Title Of The Story : The House... After I Finish This One... I'll Gonna Make A New One Again... The House 2...Looks Familiar Tho...
			  
			
			
			
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	| 05-30-2011, 05:00 PM  | 
	
		
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		iVicio 
 
 
		
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RE: I Need A Help Regarding The Lock Doors 
			 
			
				 (05-30-2011, 02:41 PM)DannieWest Wrote:   (05-29-2011, 06:14 PM)iVicio Wrote:  void UsedKeyOnDoor_01(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false); 
RemoveItem("Door_1_Key"); 
 
void UsedKeyOnDoor_02(string &in asItem, string &in asEntity) 
} 
SetSwingDoorLocked("Door_3", false, true); 
PlaySoundAtEntity("", "unlock_door", "Door_3", 0, false); 
RemoveItem("Door_3_Key"); 
}  
The problem with this script here is 1. you forgot to put a } after RemoveItem("Door_1_Key); and 2. under UsedKeyOnDoor_02 there should be a {, instead of }   
If it dun work after that, then I don't know :o And I agree with Kyle, if you make it his way you see more clearly what belongs to which and so =) 
Ops sorry   
			 
			
			
			
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	| 05-30-2011, 05:01 PM  | 
	
		
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