xtron
Senior Member
Posts: 402
Threads: 37
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RE: 4* Questions and Questions are in comic :O
miguli just write to me at MSN (at any time) if you need any help .
Dubstep <3
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06-10-2011, 11:16 PM |
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miguli
Junior Member
Posts: 43
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Joined: Jun 2011
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RE: 4* Questions and Questions are in comic :O
Okay, damn it MSN is down for while still :'(
But, but, but how to make that disappears thing. I dont get it how i can make that those 2 monster disappears and appears thing is in same. (if i understand what Kyle said)
Amnesia map:
Hope - Work in Progress.
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06-10-2011, 11:19 PM |
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Kyle
Posting Freak
Posts: 911
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RE: 4* Questions and Questions are in comic :O
(06-10-2011, 11:16 PM)xtron Wrote: miguli just write to me at MSN (at any time) if you need any help .
No, it's alright. Countless times people ignore me and they don't need my help, but when they do, they still ignore me. They think I don't help good enough and then they spam up the forum with all these requests I already answered in my thread, which I do help every single person that asks for help in that thread. Will so many of these useless threads, I can't get them all unlike my thread.
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06-10-2011, 11:20 PM |
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xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
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RE: 4* Questions and Questions are in comic :O
what?. I don't understand XD. Do you want to know how to deactivate a entity?
Dubstep <3
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06-10-2011, 11:21 PM |
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Kyle
Posting Freak
Posts: 911
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RE: 4* Questions and Questions are in comic :O
(06-10-2011, 11:19 PM)miguli Wrote: Okay, damn it MSN is down for while still :'(
But, but, but how to make that disappears thing. I dont get it how i can make that those 2 monster disappears and appears thing is in same. (if i understand what Kyle said)
Like this:
void OnStart()
{
SetEntityPlayerInteractCallback("note_letter_1", "Func01", true);
AddEntityCollideCallback("Player", "safearea_1", "Func02", false, 1);
}
void Func01(string &in asEntity)
{
SetEntityActive("grunt_1", true);
}
void Func02(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_1", false);
}
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06-10-2011, 11:23 PM |
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miguli
Junior Member
Posts: 43
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Joined: Jun 2011
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RE: 4* Questions and Questions are in comic :O
let see
And another sorry, i am so bad in english. ^^'
Amnesia map:
Hope - Work in Progress.
(This post was last modified: 06-10-2011, 11:24 PM by miguli.)
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06-10-2011, 11:23 PM |
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xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
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RE: 4* Questions and Questions are in comic :O
I find MSN easier to communicate 'cuz it sends instant messages instead of posting then wait for reply.
So if miguli need any help he don't need to make threads etc ^^.
make it
void OnStart()
{
SetEntityPlayerInteractCallback("note_letter_1", "Func01", true);
AddEntityCollideCallback("Player", "safearea_1", "Func02", false, 1);
}
void Func02(string &in asEntity)
{
SetEntityActive("grunt_1", false);
}
void Func01(string &in asEntity)
{
SetEntityActive("grunt_1", true);
}
Dubstep <3
(This post was last modified: 06-10-2011, 11:25 PM by xtron.)
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06-10-2011, 11:23 PM |
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Finska
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RE: 4* Questions and Questions are in comic :O
Creeps, creeps everywhere...
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06-10-2011, 11:26 PM |
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miguli
Junior Member
Posts: 43
Threads: 7
Joined: Jun 2011
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0
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RE: 4* Questions and Questions are in comic :O
Okay, okay. I have asked form my other MSN friends, but they dosent know anything about Amnesia mapping. < :/
Amnesia map:
Hope - Work in Progress.
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06-10-2011, 11:26 PM |
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Kyle
Posting Freak
Posts: 911
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RE: 4* Questions and Questions are in comic :O
@Xtron;
You forgot to change the "void Func02(string &in asEntity" to "void Func02(string &in asParent, string &in asChild, int alState)" :/
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06-10-2011, 11:28 PM |
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