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[Model] (hay)Cart
Hardarm Offline
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#11
RE: [Model] (hay)Cart

Why is the hay transparent? :S

listen to boards of canada
06-12-2011, 10:28 PM
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nkmol Offline
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Posts: 252
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#12
RE: [Model] (hay)Cart

oops Tongue
fixed Wink
06-13-2011, 12:47 AM
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nofsky Offline
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#13
RE: [Model] (hay)Cart

Nice model, good job!

Can you pull it around?
06-13-2011, 04:58 AM
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Hardarm Offline
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#14
RE: [Model] (hay)Cart

Sorry for still being a derp but why is the hay still trasparent? Sad

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06-13-2011, 10:28 AM
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nkmol Offline
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#15
RE: [Model] (hay)Cart

@nofsky, not yet. but i probably gonna make it, where you can pull it around Wink
@Hardarm, it should be solid now :S try to delete all the excisting files of the hay Wink
06-13-2011, 11:04 AM
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Hardarm Offline
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#16
RE: [Model] (hay)Cart

(06-13-2011, 11:04 AM)nkmol Wrote: @nofsky, not yet. but i probably gonna make it, where you can pull it around Wink
@Hardarm, it should be solid now :S try to delete all the excisting files of the hay Wink

I tried but it isn't Sad

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06-13-2011, 11:38 AM
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nkmol Offline
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#17
RE: [Model] (hay)Cart

look in model viewer or model editor if it is transparant.

[Image: hayr.png]
06-13-2011, 12:35 PM
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Hardarm Offline
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#18
RE: [Model] (hay)Cart

Yes, in model viewer it isn't transparent, but in level editor and ingame it is, and i can go through them too..

Sorry for being a derp Rolleyes

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06-13-2011, 02:08 PM
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nkmol Offline
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#19
RE: [Model] (hay)Cart

well yes i made it so you can walk through it, because well you cant really walk on hay. if you know what i mean Wink
something should be wrong in the .mat file of the hay :S
try to add the .mat whith the hand in model editor Tongue
06-13-2011, 02:27 PM
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Nye Offline
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#20
RE: [Model] (hay)Cart

Thanks for a great model Nkmol; if I can get it working, it's going straight into my upcoming custom story, as I have a perfect place for it Big Grin

06-13-2011, 07:00 PM
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