Try that:
void OnStart()
{
AddEntityCollideCallback("Player", "Yourarea", "yourarea", true, 1);
}
void yourarea(string &in asParent , string &in asChild , int alState)
{
SetPlayerCrouching(true);
FadeOut(2);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
AddTimer("Timer", 2.0f, "wakeup");
SetPlayerJumpDisabled(true);
SetInventoryDisabled(true);
}
void wakeup(string &in asTimer)
{
StartPlayerLookAt("ScriptArea_1", 2.0, 3.0f, "");
FadeRadialBlurTo(0.07, 0.015f);
FadeIn(2);
AddTimer("Timer", 1.0f, "begin");
}
void begin(string &in asTimer)
{
SetPlayerCrouching(false);
SetPlayerJumpDisabled(false);
SetInventoryDisabled(false);
SetPlayerStateToNormal();
FadeRadialBlurTo(0, 1);
}
I hope it works
But i dont know how to make the player fall down