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		| Paulpolska   Member
 
 Posts: 144
 Threads: 29
 Joined: Jun 2011
 Reputation: 
0
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			| Magic Scripting Error ! HELP 
 
				I have space error in my script 
While map is loading game show me problem
 
"Unexpected end of file" 
Line (133,2) (I pointed on down)
 
HELP !!!
 void OnStart(){
 PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
 AddEntityCollideCallback("Player", "ScriptArea_1", "Scare", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "Scare2", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_3", "Scare3", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_4", "DoorClose", true, 1);
 AddUseItemCallback("", "key_tomb_1", "cellar_wood01_6", "KeyOnDoor", true);
 }
 
 
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("cellar_wood01_6", false, true);
 RemoveItem("key_tomb_1");
 PlaySoundAtEntity("", "unlock_door.snt", "Player", 0.0f, true);
 AddTimer("", 0.1f, "ScareRoom");
 }
 
 void ScareRoom(string &in asTimer)
 {
 TeleportPlayer("PlayerStartArea_2");
 AddTimer("". 1.5f, "ScareRoom2");
 }
 
 void ScareRoom2(string &in asTimer)
 {
 PlayMusic("29_amb_end_intense.ogg", true, 0.7, 0.1, 10, false);
 AddTimer("", 2.0f, "SoundSlime");
 AddTimer("", 6.0f, "SoundSlime2");
 AddTimer("", 10.0f, "SoundSlime3");
 AddTimer("", 14.0f, "SoundSlime4");
 }
 
 void SoundSlime(string &in asTimer)
 {
 PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
 SetEntityActive("slime_anim_wall_1", true);
 SetEntityActive("slime_anim_wall_2", true);
 SetEntityActive("slime_egg_1", true);
 SetEntityActive("slime_pile_1", true);
 GiveSanityDamage(8, true);
 }
 
 void SoundSlime2(string &in asTimer)
 {
 PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
 SetEntityActive("slime_anim_ceiling_1", true);
 SetEntityActive("slime_pile_2", true);
 GiveSanityDamage(8, true);
 }
 
 void SoundSlime3(string &in asTimer)
 {
 PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
 SetEntityActive("slime_pile_large_1", true);
 SetEntityActive("slime_egg_2", true);
 GiveSanityDamage(8, true);
 }
 
 void SoundSlime4(string &in asTimer)
 {
 PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
 SetEntityActive("slime_anim_wall_3", true);
 SetEntityActive("slime_pile_3", true);
 SetEntityActive("slime_6way_1", true);
 GiveSanityDamage(8, true);
 AddTimer("", 4.0f, "Free");
 }
 
 void Free(string &in asTimer)
 {
 TeleportPlayer("PlayerStartArea_3);
 PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
 SetSwingDoorLocked("cellar_wood01_4", false, true);
 }
 
 void Scare(string &in asParent, string &in asChild, int alState)
 {
 PlayMusic("insanity_monster_roar01.ogg", false, 0.7, 0.1, 10, false);
 GiveSanityDamage(20, true);
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(20); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 AddTimer("", 5.0f, "Next");
 }
 
 void DoorClose(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("cellar_wood01_2", true, true);
 SetSwingDoorDisableAutoClose("cellar_wood01_2", true);
 AddPropImpulse("cellar_wood01_2", 0.0f, 0.0f, -1.00f, "");
 }
 
 
 void Scare2(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(10, true);
 AddTimer("", 0.1f, "Strach");
 AddTimer("", 4.2f, "Strach");
 }
 
 void Scare3(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("scare2", true);
 }
 
 
 
 void Strach(string &in asTimer)
 {
 PlaySoundAtEntity("", "05_event_door_bang.snt", "Player", 4.0f, true);
 }
 
 
 void Next(string &in asTimer)
 {
 ChangePlayerStateToNormal();
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 FadeImageTrailTo(0,1);
 PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
 }
 
 void OnEnter()
 {
 PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
 }  // THIS IS LINE 133
 
				
(This post was last modified: 06-26-2011, 11:12 AM by Paulpolska.)
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	| 06-26-2011, 11:12 AM |  |  
	
		| Rownbear   Member
 
 Posts: 157
 Threads: 13
 Joined: Apr 2011
 Reputation: 
2
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			| RE: Magic Scripting Error ! HELP 
 
				hmm the line doesnt seem to be wrong, but it's onEnter, What I did was putting a script on the start so the player starts in it and then it'll play the music. Or use the leveleditor, click on the sound tool and put the music out, you cant have multiple ambience sounds in a map that way, you have to use scripts in that case.
			 
 
				
(This post was last modified: 06-26-2011, 11:41 AM by Rownbear.)
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	| 06-26-2011, 11:37 AM |  |  
	
		| Paulpolska   Member
 
 Posts: 144
 Threads: 29
 Joined: Jun 2011
 Reputation: 
0
 | 
			| RE: Magic Scripting Error ! HELP 
 
				So even I delete Playmusic from "onstart" or "onenter"  script all the time doesn't work. I tested this map more times but first time i have this problem after the script was update
			 
 
				
(This post was last modified: 06-26-2011, 11:44 AM by Paulpolska.)
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	| 06-26-2011, 11:44 AM |  |  
	
		| Paulpolska   Member
 
 Posts: 144
 Threads: 29
 Joined: Jun 2011
 Reputation: 
0
 | 
			| RE: Magic Scripting Error ! HELP 
 
				This problem is that I missed or I entered the wrong CHARACTERs becouse I find two already. HELP ;p
 
 EDIT: IT works !! yeah
 
 
				
(This post was last modified: 06-26-2011, 01:15 PM by Paulpolska.)
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	| 06-26-2011, 01:12 PM |  |  |