NorK
Junior Member
Posts: 12
Threads: 3
Joined: Dec 2008
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need some help with levers and a secret door.
hey
am trying to make a secret door to open when pulling a lever.
the secret door in the start of the game, after u find ur first note from self.
can any1 tell me how it works.
void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);
A callback called when ever the connection state changes (button being switched on, lever switched, etc).
Callback syntax: void Func(string &in EntityName, int alState)
alState: -1 = off, 0 = between, 1 = on
have looked on this but cant figure out where to put the alstate....
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07-09-2011, 08:23 PM |
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Kyle
Posting Freak
Posts: 911
Threads: 36
Joined: Sep 2010
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RE: need some help with levers and a secret door.
You can try this:
void OnStart()
{
SetEntityConnectionStateChangeCallback("Lever_1", "Func01");
}
void Func01(string &in asName, int alState)
{
if (alState == 1)
{
//Secret door is opened when said so here
}
}
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07-09-2011, 09:57 PM |
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