JetlinerX
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RE: Ending and credits
<CATEGORY Name="Ending">
<Entry Name="Credits">Test Credts[br][br]Testing[br]test[br]testing the ending credits.</Entry>
</CATEGORY>
</LANGUAGE>
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07-24-2011, 05:38 PM |
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Khyrpa
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RE: Ending and credits
CheckPoint ("EndGame", "Player_Start", "StartCredits", "DeathHintCategory", "DeathHintEntry");
}
void StartCredits(string &in asName, int alCount)
{
StartCredits("musicfile.ogg" , true , "Ending" , "Credits" , 1);
}
you had those wrong way around :u
asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)
not sure if you gotta rename both Credits to MainCredits, cos wiki says so... try them out
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07-24-2011, 05:43 PM |
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JetlinerX
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RE: Ending and credits
Guhhh... Still fades to black with no credit roll, current script is:
EXTRA ENGLISH READS:
<CATEGORY Name="Ending">
<Entry Name="MainCredits">The credits text</Entry>
</CATEGORY>
</LANGUAGE>
LEVEL HPS:
CheckPoint ("EndGame", "Player_Start", "StartCredits", "DeathHintCategory", "DeathHintEntry");
}
void StartCredits(string &in asName, int alCount)
{
StartCredits("musicfile.ogg" , true , "Ending" , "Credits" , 1);
}
(This post was last modified: 07-24-2011, 06:04 PM by JetlinerX.)
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07-24-2011, 06:03 PM |
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Khyrpa
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RE: Ending and credits
StartCredits("musicfile.ogg" , true , "Ending" , "MainCredits" , 1);
of course it has to be exactly the same as in
<Entry Name="MainCredits">
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07-24-2011, 08:07 PM |
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JetlinerX
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RE: Ending and credits
YES! That worked, but its the Frictional Games credits, not mine
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07-24-2011, 08:13 PM |
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Khyrpa
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RE: Ending and credits
erm... Ah... change the Ending and MainCredits to whatever else, cos it seems like they direct the thing into the actual games lang file or something...
For example
<CATEGORY Name="End123">
<Entry Name="CreditText">The credits text</Entry>
</CATEGORY>
</LANGUAGE>
StartCredits("musicfile.ogg" , true , "End123" , "CreditText" , 1);
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07-24-2011, 08:17 PM |
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JetlinerX
Senior Member
Posts: 599
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07-24-2011, 08:31 PM |
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