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		| JoeBradleyUK   Member
 
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			| Opening Closet/Cabinets? 
 
				I want to open a cabinet when i walk near it, i know how to script it but i don't know the function, i tried:
 SetSwingDoorClosed(string& asName, bool abClosed, bool abEffects);
 
 but that didn't work any ideas?
 
 :Work In Progress: Insanity
				
(This post was last modified: 07-26-2011, 04:48 PM by JoeBradleyUK.)
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	| 07-26-2011, 12:29 PM |  |  
	
		| Kyle   Posting Freak
 
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			| RE: Opening Closet/Cabinets? 
 
				I don't think that works at all. Try using a "AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);" function.
			 
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	| 07-26-2011, 12:31 PM |  |  
	
		| JoeBradleyUK   Member
 
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			| RE: Opening Closet/Cabinets? 
 
				 (07-26-2011, 12:31 PM)Kyle Wrote:  I don't think that works at all. Try using a "AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);" function. 
won't that push the cabinet altogether and not the doors   ?
 
Well, i'll test it out anyway
			 
 :Work In Progress: Insanity
				
(This post was last modified: 07-26-2011, 12:37 PM by JoeBradleyUK.)
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	| 07-26-2011, 12:35 PM |  |  
	
		| Kyle   Posting Freak
 
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			| RE: Opening Closet/Cabinets? 
 
				 (07-26-2011, 12:35 PM)JoeBradleyUK Wrote:   (07-26-2011, 12:31 PM)Kyle Wrote:  I don't think that works at all. Try using a "AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);" function. won't that push the cabinet altogether and not the doors
  ? 
The cabinet is in a fixed condition, not the doors. If you have the function set up in the correct x, y, z vector, then it should blast the doors open. It's best to start at a small number like 1 so the doors don't glitch and get stuck and make it look messed up.    
 
				
(This post was last modified: 07-26-2011, 12:38 PM by Kyle.)
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	| 07-26-2011, 12:38 PM |  |  
	
		| JoeBradleyUK   Member
 
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			| RE: Opening Closet/Cabinets? 
 
				 (07-26-2011, 12:38 PM)Kyle Wrote:   (07-26-2011, 12:35 PM)JoeBradleyUK Wrote:   (07-26-2011, 12:31 PM)Kyle Wrote:  I don't think that works at all. Try using a "AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);" function. won't that push the cabinet altogether and not the doors
  ? The cabinet is in a fixed condition, not the doors. If you have the function set up in the correct x, y, z vector, then it should blast the doors open. It's best to start at a small number like 1 so the doors don't glitch and get stuck and make it look messed up.
  
It's worked thanks!
			 
 :Work In Progress: Insanity |  |  
	| 07-26-2011, 04:34 PM |  |  |