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Map change after a monster kills you
lordmestari Offline
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Joined: Apr 2011
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#1
Map change after a monster kills you

Hello!

I've been working on an Amnesia mod to scare my friend shitless for a while now Big Grin

The mod is called "The Fun Palace" for now, even though I wont be using my unique story for this mod. (as I said, just a few maps for my friends Tongue)

So, my question is:

How do you script a map change after a monster kills you?
There's three monsters(brute, grunt and suitor) who break out from 3 doors out of 10 and I want -that- map to end there, and start from a new map after dying. Is it possible? (That part is for the intro, a "nightmare, if you will", and then the character will wake up in a different map
(This post was last modified: 08-01-2011, 07:27 AM by lordmestari.)
08-01-2011, 07:23 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#2
RE: Map change after a monster kills you

You create a checkpoint before the player dies with CheckPoint() and then when the callback is called, you call ChangeMap() inside the callback function. Make sure checkpoint doesn't refer to any text entries.

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(This post was last modified: 08-01-2011, 08:00 AM by Your Computer.)
08-01-2011, 07:57 AM
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Gearsguy Offline
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Joined: Jan 2009
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#3
RE: Map change after a monster kills you

Yeah wasnt that already done in Amnesia (so its possible)?

Warning below is sort of a spoiler


In the part where the monster gets to you and you go to the jail cell?
08-02-2011, 05:08 AM
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