MrCookieh 
 
 
		
			Member 
			
			
			
 
			
	Posts: 157 
	Threads: 8 
	Joined: Jul 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				Oh, I really should read with the context <.< 
Thought you got confused by my story :o 
 
Anyways, have fun while playing it, Cry, I will definitely watch it :3
			 
			
			
 
			
		 |  
	 
 | 
 
	| 07-31-2011, 05:22 PM  | 
	
		
	 | 
 
 
	
		
		Dizturbed 
 
 
		
			Member 
			
			
			
 
			
	Posts: 160 
	Threads: 39 
	Joined: Jun 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				Veryy nice! I enjoyed it very well. 
Looking forward to your future projects.  
 
-Dizturbed
			 
			
			
 
			
		 |  
	 
 | 
 
	| 07-31-2011, 05:47 PM  | 
	
		
	 | 
 
 
	
		
		Cryaotic 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 369 
	Threads: 13 
	Joined: Oct 2010
	
 Reputation: 
72
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				I rather enjoyed it! Though there were some things that I noticed could use a bit of sprucing up! 
With all that spoilerishness out of the way, I liked the mapping and such! It looked really great and fit the mood well, no fourth wall breaking, no texture clipping that I saw at least, and pots.
 
Definitely looking forward to more from you, sir Cookieh!
			  
			
			
 
			
		 |  
	 
 | 
 
	| 08-01-2011, 05:30 PM  | 
	
		
	 | 
 
 
	
		
		skypeskype 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 503 
	Threads: 6 
	Joined: Mar 2011
	
 Reputation: 
2
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				 (08-01-2011, 05:30 PM)Cryaotic Wrote:  I rather enjoyed it! Though there were some things that I noticed could use a bit of sprucing up! 
 
 
With all that spoilerishness out of the way, I liked the mapping and such! It looked really great and fit the mood well, no fourth wall breaking, no texture clipping that I saw at least, and pots. 
 
Definitely looking forward to more from you, sir Cookieh! 
Cry, I hate to disaprove with you... but, he DID explain that thing with giving him the meat in a couple of notes.
			  
			
			
			
		 |  
	 
 | 
 
	| 08-01-2011, 06:32 PM  | 
	
		
	 | 
 
 
	
		
		Cryaotic 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 369 
	Threads: 13 
	Joined: Oct 2010
	
 Reputation: 
72
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				 (08-01-2011, 06:32 PM)skypeskype Wrote:  Cry, I hate to disaprove with you... but, he DID explain that thing with giving him the meat in a couple of notes. 
But he wasn't in the cell at the time so I was incredibly confused. :[
 
It was like I was giving meat to an invisible entity.
			  
			
			
 
			
		 |  
	 
 | 
 
	| 08-01-2011, 07:00 PM  | 
	
		
	 | 
 
 
	
		
		skypeskype 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 503 
	Threads: 6 
	Joined: Mar 2011
	
 Reputation: 
2
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				 (08-01-2011, 07:00 PM)Cryaotic Wrote:   (08-01-2011, 06:32 PM)skypeskype Wrote:  Cry, I hate to disaprove with you... but, he DID explain that thing with giving him the meat in a couple of notes.  
But he wasn't in the cell at the time so I was incredibly confused. :[ 
 
It was like I was giving meat to an invisible entity. 
Yes you are right. For some reason it worked right for me the first time. 
 
WAFFLES.
 
P.S: Its okay   . I never knew your father either   
			 
			
			
			
		 |  
	 
 | 
 
	| 08-01-2011, 08:59 PM  | 
	
		
	 | 
 
 
	
		
		MrCookieh 
 
 
		
			Member 
			
			
			
 
			
	Posts: 157 
	Threads: 8 
	Joined: Jul 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				Okay, I explain the problem: 
The engine wasn't made for monsters, that can stay around the whole day. 
It deactivates monsters, if they're out of sight and too far away. That's why in most of the cases the 
monsters aren't there. If you enter the cellar, they get activated, and if you don't go in quickly, 
they just disappear because of the engine. 
I'm already working on a fix, which should work 100%. 
 
I'm sorry for that, when I've tested it, I always walked straight into the cellar, that's why it didn't happen to me. 
 
Will be included in the next update.
			 
			
			
 
			
		 |  
	 
 | 
 
	| 08-02-2011, 11:48 AM  | 
	
		
	 | 
 
 
	
		
		Dark Knight 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 634 
	Threads: 5 
	Joined: Feb 2008
	
 Reputation: 
5
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				Bug in Cellar: 
 
if the path of a monster who moves in a straight line, put the box, he would not be able to get around and get stuck, and cant"t finally break the door to went out, so for good in prison better than anything to not move boxes and do not throw
			 
			
			
			
		 |  
	 
 | 
 
	| 08-02-2011, 12:50 PM  | 
	
		
	 | 
 
 
	
		
		MrCookieh 
 
 
		
			Member 
			
			
			
 
			
	Posts: 157 
	Threads: 8 
	Joined: Jul 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				I'll release an update today, if I get the last thing fixed:  This.
Including:  Music fix, signs, fixing the monsters in the cellar, advanced pathnodes, and some other minor stuff.
Thanks for pointing these out!
 
Okay, the old download links got replaced with the new updated download links (v1.1). 
I hope I got the most annoying things, otherwise let me know!
			  
			
			
 
			
				
(This post was last modified: 08-02-2011, 06:14 PM by MrCookieh.)
 
				
			 
		 |  
	 
 | 
 
	| 08-02-2011, 12:59 PM  | 
	
		
	 | 
 
 
	
		
		MrCookieh 
 
 
		
			Member 
			
			
			
 
			
	Posts: 157 
	Threads: 8 
	Joined: Jul 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: The Well: Descent 
			 
			
				Hey guys :] 
I had been really busy the last months, so I couldn't do much with the amnesia editor. 
So I want to know, if you think, this 'Story' deserves a sequel, because I think I could spent some time in Amnesia again   
I'm curious of your opinions   
			 
			
			
 
			
		 |  
	 
 | 
 
	| 11-23-2011, 12:24 AM  | 
	
		
	 | 
 
 
	 
 |