cooleoj 
 
 
		
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Unexpected end of file!! ;( 
			 
			
				So i get a error when i start my map and i really suck at scripting so i could really need some help   
void OnStart()
 
{ 
AddEntityCollideCallback("Player", "scarearea1", "func_slam", true, 1); 
} 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("scaredoor1", true, true);
 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); 
 
GiveSanityDamage(5.0f, true);
 
AddUseItemCallback("", "hollowneedle1", "lockeddoor1", "FUNCTION", true);
 
} 
void FUNCTION(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("lockeddoor1", false, true); 
PlaySoundAtEntity("", "unlock_door", "lockeddoor1", 0, false); 
RemoveItem("hollowneedle1");
 
{  
AddEntityCollideCallback("Player", "monstertrigger1", "MonsterFunction", "true", 1);  
}  
void MonsterFunction(string &in asParent, string &in asChild, int alState); 
{ 
SetEntityActive("servant_grunt_1", true);  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, "");
 
} 
 
That is my script.
			  
			
			
 
			
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	| 10-06-2011, 07:41 AM  | 
	
		
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		Gamemakingdude 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				No wait. This is completely wrong! Give me 2 minutes to fix this up and please take the time to read through the code and see what was wrong!  
void OnStart() {     AddEntityCollideCallback("Player", "scarearea1", "func_slam", true, 1);     AddEntityCollideCallback("Player", "monstertrigger1", "MonsterFunction", "true", 1);      AddUseItemCallback("", "hollowneedle1", "lockeddoor1", "FUNCTION", true); } 
  void func_slam(string &in asParent, string &in asChild, int alState) {     SetSwingDoorClosed("scaredoor1", true, true);     PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);      PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);      GiveSanityDamage(5.0f, true);
  } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("lockeddoor1", false, true); PlaySoundAtEntity("", "unlock_door", "lockeddoor1", 0, false); RemoveItem("hollowneedle1"); }
 
  void MonsterFunction(string &in asParent, string &in asChild, int alState); {     SetEntityActive("servant_grunt_1", true);      AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); } 
 
 
The problem was you had code in the wrong places, put backets where they werent supposed to go to and it wasnt indented correctly..
			  
			
			
 
			
				
(This post was last modified: 10-06-2011, 07:56 AM by Gamemakingdude.)
 
				
			 
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	| 10-06-2011, 07:52 AM  | 
	
		
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		cooleoj 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				Nope... 
Now it crashes and says this instead: 
main (25,1) : ERR : Unexpected token '{' 
			 
			
			
 
			
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	| 10-06-2011, 07:59 AM  | 
	
		
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		xtron 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				void OnStart() 
  
 { 
 AddEntityCollideCallback("Player", "scarearea1", "func_slam", true, 1); 
 }  
  
 void func_slam(string &in asParent, string &in asChild, int alState) 
 { 
 SetSwingDoorClosed("scaredoor1", true, true); 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);  
 PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
 GiveSanityDamage(5.0f, true); 
 AddUseItemCallback("", "hollowneedle1", "lockeddoor1", "FUNCTION", true); 
 } 
 
 void FUNCTION(string &in asItem, string &in asEntity) 
 { 
 SetSwingDoorLocked("lockeddoor1", false, true); 
 PlaySoundAtEntity("", "unlock_door", "lockeddoor1", 0, false); 
 RemoveItem("hollowneedle1"); 
 } 
 
 AddEntityCollideCallback("Player", "monstertrigger1", "MonsterFunction", "true", 1);  
 { 
 void MonsterFunction(string &in asParent, string &in asChild, int alState); 
} 
 
 { 
 SetEntityActive("servant_grunt_1", true);  
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); 
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); 
 }
 
This might work.
 
BTW: if it works, don't be mad if your script doesn't work because it's like Gamemakingdude said "completly wrong".  
If you can launch your map without any errors, tell me and I can fix the script for you.
			  
			
			
 
 Dubstep <3 
			
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	| 10-06-2011, 08:09 AM  | 
	
		
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		cooleoj 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				main (23,25) : ERR : Expected identifier 
main (24,1) : ERR : unexpected token '{' 
main (28,1) : ERR : unexpected token '{' 
hmmm.. 
  
BTW everything worked before i tried to add a monster script 
			
			
			
 
			
				
(This post was last modified: 10-06-2011, 08:27 AM by cooleoj.)
 
				
			 
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	| 10-06-2011, 08:13 AM  | 
	
		
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		Gamemakingdude 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				void OnStart() {     AddEntityCollideCallback("Player", "scarearea1", "func_slam", true, 1);     AddEntityCollideCallback("Player", "monstertrigger1", "MonsterFunction", "true", 1);      AddUseItemCallback("", "hollowneedle1", "lockeddoor1", "FUNCTION", true); } 
  void func_slam(string &in asParent, string &in asChild, int alState) {     SetSwingDoorClosed("scaredoor1", true, true);     PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);      PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);      GiveSanityDamage(5.0f, true);
  } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("lockeddoor1", false, true); PlaySoundAtEntity("", "unlock_door", "lockeddoor1", 0, false); RemoveItem("hollowneedle1"); }
 
  void MonsterFunction(string &in asParent, string &in asChild, int alState) {     SetEntityActive("servant_grunt_1", true);      AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");     AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); } 
 
  
Fixed it i found an ; at the end of one of your procedures.
			  
			
			
 
			
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	| 10-06-2011, 08:27 AM  | 
	
		
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		cooleoj 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				main (4,5) : ERR : no matching signatures to 'AddEntityCollideCallback("Player", "monstertrigger1", "MonsterFunction", "true", 1); ' 
Gahhh seems i messed up some crazy shit 
			 
			
			
 
			
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	| 10-06-2011, 08:36 AM  | 
	
		
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		Gamemakingdude 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				Have you got that trigger in the map by any chance and is it named right?
			 
			
			
 
			
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	| 10-06-2011, 08:45 AM  | 
	
		
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		cooleoj 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				Yes i have and its named "monstertrigger1"  
			 
			
			
 
			
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	| 10-06-2011, 08:46 AM  | 
	
		
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		Gamemakingdude 
 
 
		
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RE: Unexpected end of file!! ;( 
			 
			
				Try changing true to false.
			 
			
			
 
			
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	| 10-06-2011, 09:07 AM  | 
	
		
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