| lordmestari   Junior Member
 
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			| Turning an object into an enemy 
 
				Is it possible to turn an entity into an enemy? Without animations and such, ofcourse. 
 I tried it with a suit of armor, changed it's properties to Enemy_grunt, but it just stays still.
 
 I want it to move around, chase the player but WITHOUT animations, sort of like floating on the floor.
 
 is it possible?
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	| 10-06-2011, 11:54 AM |  | 
	
		| Tanshaydar   From Beyond
 
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			| RE: Turning an object into an enemy 
 
				Open it in the model editor and set the user defined variables to Enemy_Grunt. It will act like an enemy. Though, keep in mind that you shouldn't use bodies in enemy entities.
			 
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	| 10-06-2011, 12:06 PM |  | 
	
		| lordmestari   Junior Member
 
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			| RE: Turning an object into an enemy 
 
				That's what I did, when it notices me, it moves forward abit, or turns around, but after that it doesn't move at all. The danger music still plays, but it doesnt chase me or anything. It acts like the graveyard_corpse, found in the ptest folder.I removed (or detached) the bodies.
 
 What's the matter?
 
				
(This post was last modified: 10-06-2011, 12:33 PM by lordmestari.)
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	| 10-06-2011, 12:32 PM |  | 
	
		| Tanshaydar   From Beyond
 
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			| RE: Turning an object into an enemy 
 
				I don't know, but, that's the basic idea. You might want to create an entity from scratch, with importing mesh from zero and setting its enemy settings.
			 
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	| 10-06-2011, 12:52 PM |  | 
	
		| lordmestari   Junior Member
 
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			| RE: Turning an object into an enemy 
 
				Ah, now I know how graveyard_corpse works. You have to face it from the right direction, and it will start to chase you.Thanks for the help!
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	| 10-06-2011, 01:07 PM |  | 
	
		| Patacorow   Member
 
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			| RE: Turning an object into an enemy 
 
				Now, make a chair that chases you around.
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	| 10-06-2011, 09:56 PM |  |