| FreshKorruption   Member
 
 Posts: 94
 Threads: 27
 Joined: Oct 2011
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			| Memento when trying to open a door 
 
				What is the hps and extra_english.lang scripting required to make a memento when you try to open a locked door.
			 
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	| 10-17-2011, 10:45 PM |  | 
	
		| Statyk   Schrödinger's Mod
 
 Posts: 4,390
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			| RE: Memento when trying to open a door 
 
				try this... but add your info. And make sure the door is locked in the level editor! 
 NOTE! Anything capitalized, add your own details. and when it says "J_QUEST NAME", keep the J in there. It helps separate it from the .hps, at least what i do =P
 
 //________________________
 void OnStart()
 {
 SetEntityPlayerInteractCallback("LOCKED_LEVELDOORNAME", "Adddoorquest", true);
 }
 
 void Adddoorquest(string &in asEntity)
 {
 AddQuest("QUEST_NAME", "J_QUEST_NAME");
 //asNameAndTextEntry - entry in the .lang file. Must start with "Quest_J_QUESTNAME_Name" / "Quest_J_QUESTNAME_Text", and be in CATEGORY “Journal”!
 }
 
 //____________________________________
 
 
 In extra_english.lang:
 
 <CATEGORY Name="Journal">
 <Entry Name="Quest_J_QUESTNAME_Name">title of your quest! yadda yadaa!</Entry>
 <Entry Name="Quest_J_QUESTNAME_Text">This is what's put in your momento, blah blah!</Entry>
 </CATEGORY>
 
 //____________________________________
 
 
 Let me know if it works!
 
				
(This post was last modified: 10-18-2011, 12:23 AM by Statyk.)
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	| 10-17-2011, 11:56 PM |  |