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Door slam and cache?
palistov Offline
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Posts: 1,208
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#11
RE: Door slam and cache?

Ensure the script area is named properly, and that you've deleted the map cache. You need to close Amnesia before you delete the cache though.

10-27-2011, 06:49 AM
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Victor Offline
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#12
RE: Door slam and cache?

(10-26-2011, 11:46 PM)Tanshaydar Wrote: Use debug messages to see if Player actually collides with that area. I wager you already set up a developer environment and thus can see debug messages through F1 menu.
Let me see...

10-27-2011, 09:12 PM
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Victor Offline
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#13
RE: Door slam and cache?

(10-27-2011, 09:12 PM)Victor Wrote:
(10-26-2011, 11:46 PM)Tanshaydar Wrote: Use debug messages to see if Player actually collides with that area. I wager you already set up a developer environment and thus can see debug messages through F1 menu.
Let me see...
Nothing appears when I do that...

10-27-2011, 10:15 PM
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Tanshaydar Offline
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#14
RE: Door slam and cache?

Then most probably player never collides with that area.

10-27-2011, 10:33 PM
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Lihas Offline
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#15
RE: Door slam and cache?

Is your script area even named correctly?

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