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Amnesia: A Machine For Pigs Discussion Topic Part 2
Newsman Waterpaper Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

How many hours of gameplay do you expect to be in this game?
05-01-2013, 07:08 PM
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Paddy™ Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Is death handled any differently than it was in the original game in terms of how it alters the environment or aims to avoid tedious trial and error?
05-01-2013, 07:09 PM
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Zgroktar Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

TDD had a lot of unfathomable Lovecraftian forces and horrors lurking in the background, and that were indirectly always present. Maybe I am asking too much, but can we expect something similar in the sequel?
05-01-2013, 07:10 PM
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Sampyli Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Any more info on the inventory system? Other than the actual inventory .. not existing.
05-01-2013, 07:10 PM
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Randomguy9900 Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

I believe we are all wondering if you have knowledge of the intended quarter it will be released in at this point?
FG said Q2, but we're seeing reports of Q3 in interviews with no backing or quotes. Everyone is confused at this point and any clarification/confirmation/debunking of information would be greatly appreciated to everyone here. I understand you don't have a say in when it is released, but if you have any information as to helping us it would be great.
Thank you.
05-01-2013, 07:10 PM
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chineseroom Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

1) How will Oswald's take on being afraid compare to Daniel's,
will the panicked noises we heard in the game trailer be used
or have they been trimmed down?

They are there at the moment, but the trailer is pretty amped up - it's a compressed sequence, so the panic noises are quite raised. It's a little more sparse in the game.

2) Could you tell us anything more about the monster's intelligence
compared to the Grunts and Brutes? I'm certain this time around we'll
need to do more than simply find a closet to hide in.

Again, good luck with that. Smile

3) Will there be a possible game soundtrack we could buy, too?
Or any other things: shirts, accessories, etc... to go with the franchise?
I'd love that a lot.

Soundtrack = Yes, absolutely. Other stuff - up to FG but I hope so. There's some really, really cool 2D art in the game - you've seen some of in on the website. It's crying out for t-shirts etc

4) I'd like to know when they first started creating assets for the game?

We started November 2011.

5) What was the first level they worked on?

We floorplanned everything. I think the first major work was done simultaneously on levels called Mansion and Factory.

6) How far through development did they add the enemy or enemies?

Right at the start, but the AI continues to be tweaked and probably will be right up until launch

(05-01-2013, 07:04 PM)emaper Wrote: From the screenshots we can see a lot of places ...

We will play more outside or inside the buildings?

Thanks Smile

There's more outside areas for sure. But still a lot inside.

That's a terrible answer. Sorry.

(05-01-2013, 07:04 PM)PrinceCola Wrote: Can we expect several endings like in Penumbra/Amnesia?

You can expect all you like about the end/s of the game. Our job is to catch you out and knock you off your feet with it/them.
(This post was last modified: 05-01-2013, 07:12 PM by chineseroom.)
05-01-2013, 07:10 PM
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Oswald Mandus Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

is it going to be a 100% new game or not?
05-01-2013, 07:12 PM
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bluel0bster Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Any comment on the NPCs in "machine"? Will we see anybody else walking around the world, or will it be mostly a ghost town like in TDD?
05-01-2013, 07:12 PM
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chineseroom Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:04 PM)bluel0bster Wrote: Speaking of the narrative, will the narrative unfold in AAMFP similarly to the way it did in TDD, i.e. through diary pages? Or in a different manner?

It's a tried and tested formula of notes, audio, environmental storytelling, clues, gameplay, etc. Our take on things is "tell a good story... tell it well". These things work, so we use them Smile

(05-01-2013, 07:05 PM)Zgroktar Wrote: What about sanity system? Will it be implemented in AAMFP, and if that is a case, how will it differ from the sanity system in TDD? Will it be straight forward mechanics of witnessing monsters and disturbing events? Or something is new added to the formula?

Not going to talk about that. All I'll say is that what is in your head is way more powerful than anything we can represent onscreen or with an integer system, so our focus is on messing you up as much as we can.
(This post was last modified: 05-01-2013, 07:13 PM by chineseroom.)
05-01-2013, 07:13 PM
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GOAT Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Q2 or Q3?
05-01-2013, 07:13 PM
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