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new to scripting thing
eRoTic Offline
Junior Member

Posts: 20
Threads: 7
Joined: Apr 2011
Reputation: 0
#1
new to scripting thing

ya i kno kinda how to do it and stuffs but O.o if i have a script
Em...
Like BedRoom.hps
then i have the func so the key opens the door and then removes
but how do i add more funcz in the scrpit? like if i want a lever to work:o?
i know the script like thing or whatever but like do you have to put like / between them or somthing? O.o / was just an example

somthing like err..
i use this func o.o
void OnStart()
{
    AddUseItemCallback("", "R01_Key1", "mansion_1", "KeyOnDoor", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("mansion_1", false, true);
    PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0.0f, true);
    RemoveItem("R01_Key1");
}
then wanna add this func
void OnLeverStateChange(string &in EntityName, int alState)
{
    AddDebugMessage(EntityName + "'s current state: " + alState, false);

    if (alState == -1)
    {
    }
^Dont care if this func is wrong i just wanna know if i need to put somthing in the middle or just let them be like that
05-03-2011, 04:38 PM
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Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
Reputation: 0
#2
RE: new to scripting thing

You will need to add a callback of some sort in the OnStart() area. Be it player collide, interact, look, etc. The order and such doesn't matter, but it is generally easier for everybody if you got a decently sorted script.

Just be sure to keep this format:

void FunctionNameThatCanBeAnything(syntax)
{
DoStuff();
}

Remember the {}'s, the first one marks the start of the function while the second one ends it.
05-03-2011, 04:54 PM
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