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Using brutes and grunts without the character getting scared... oh, hello too! :)
ShodanIsAlive Offline
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Joined: Nov 2011
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#1
Using brutes and grunts without the character getting scared... oh, hello too! :)

Hi everybody, I'm new here.
I always tried to mingle a bit in every toolset I stumbled upon... without finishing a single project I started... but I'm digressing, I hope I can complete this project this time.
But first things first: I want to create some new "enemies" for the game but I don't want to cause the fright effect when I look at them. Is there some way to accomplish this? Before asking I opened the grunt and brute model in the HPL Model Editor and scanned through the list of variables... but I can't find a flag called "FrightThePlayerToHell" or something like that Smile
Is there some way to stop making monsters frigthen Daniel so badly or it's scripted inside the game engine and thus not changeable?
I noticed in "main.cfg" there's a tag "Enemy" containing the value "EnemyDarknessGlowMaxDistance" set to "15"... if I set it to 0, maybe the terror will not trigger? It will stop for every monster though, I'd like it to stop for only one. Is there a way to change cfg values while playing? Big Grin

Hello there and thanks for the patience

There is no such thing as "no such thing"
(This post was last modified: 11-02-2011, 11:13 PM by ShodanIsAlive.)
11-01-2011, 02:58 PM
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Using brutes and grunts without the character getting scared... oh, hello too! :) - by ShodanIsAlive - 11-01-2011, 02:58 PM



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