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Using brutes and grunts without the character getting scared... oh, hello too! :)
ShodanIsAlive Offline
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Joined: Nov 2011
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#6
RE: Brutes and grunts... oh, hello too! :)

Thank you Smile but I'm at an impasse until I'll be able to make Daniel watch a grunt without losing sanity and getting some heavy headache.
I could make a subclass of a critter maybe... I don't know if the behaviour will be like a rat though, running in circle as I approach... or if it would be able to follow the nodes... Help please! There is not so much documentation about this

There is no such thing as "no such thing"
11-02-2011, 09:45 PM
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RE: Brutes and grunts... oh, hello too! :) - by ShodanIsAlive - 11-02-2011, 09:45 PM



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