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Using brutes and grunts without the character getting scared... oh, hello too! :)
MrBigzy Offline
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#9
RE: Using brutes and grunts without the character getting scared... oh, hello too! :)

I don't think either of those options are possible, unfortunately. Well, one hackish way to prevent it would be to delete (or rename) the texture file that overlays when that happens. I think there was another post in the forums about preventing sanity drain from monsters; can't remember if they succeeded. As for playing a specific animation while following a path, that's something I've tried to do as well, and isn't possible afaik.
11-06-2011, 02:28 PM
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RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - by MrBigzy - 11-06-2011, 02:28 PM



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