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OnAutoDisabled conditions
Your Computer Offline
SCAN ME!

Posts: 3,456
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#1
OnAutoDisabled conditions

I'm wondering if anyone knows all the conditions required for enemy callbacks to trigger with "OnAutoDisabled" for its type. Apparently, the game automatically deactivating the monster is not enough to trigger the callback.

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(This post was last modified: 03-15-2012, 05:52 PM by Your Computer.)
11-08-2011, 01:52 AM
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Messages In This Thread
OnAutoDisabled conditions - by Your Computer - 11-08-2011, 01:52 AM
RE: OnAutoDisabled conditions - by Tanshaydar - 11-08-2011, 04:01 AM
RE: OnAutoDisabled conditions - by Your Computer - 11-08-2011, 04:14 AM
RE: OnAutoDisabled conditions - by Tanshaydar - 11-08-2011, 04:37 PM
RE: OnAutoDisabled conditions - by Your Computer - 02-08-2012, 11:14 AM
RE: OnAutoDisabled conditions - by Urkle - 03-15-2012, 03:05 PM
RE: OnAutoDisabled conditions - by Your Computer - 03-15-2012, 05:01 PM
RE: OnAutoDisabled conditions - by Urkle - 03-15-2012, 05:20 PM



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