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Rising Water in Amnesia Help
palistov Offline
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Posts: 1,208
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Joined: Mar 2011
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#11
RE: Rising Water in Amnesia Help

I used a rising water mesh created using the block box mesh for my first mod. I'll scrounge out a download link for you.

See if this works for you: http://dl.dropbox.com/u/15242496/watertrap.ent
Extract it into your entities folder. Simply use SetMoveObjectStateExt() and adjust the arguments until you get a satisfactory result. Enjoy!

P.S. if the player goes underneath the water, they won't see the water. It is only visible from the outside.

(This post was last modified: 11-09-2011, 07:12 PM by palistov.)
11-09-2011, 07:10 PM
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Messages In This Thread
Rising Water in Amnesia Help - by Kiorga(x2)rd - 11-08-2011, 09:38 AM
RE: Rising Water in Amnesia Help - by flamez3 - 11-08-2011, 10:18 AM
RE: Rising Water in Amnesia Help - by Statyk - 11-08-2011, 06:54 PM
RE: Rising Water in Amnesia Help - by Statyk - 11-09-2011, 05:03 AM
RE: Rising Water in Amnesia Help - by palistov - 11-09-2011, 07:10 PM
RE: Rising Water in Amnesia Help - by Statyk - 11-09-2011, 10:53 PM
RE: Rising Water in Amnesia Help - by Statyk - 11-10-2011, 12:03 AM
RE: Rising Water in Amnesia Help - by Statyk - 11-10-2011, 02:23 AM
RE: Rising Water in Amnesia Help - by Apjjm - 11-10-2011, 02:06 AM



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