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Candle fade
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#19
RE: Candle fade

I'll try to mimic this exact scenario to see if it works. If it does, something may be wrong between your .hps and map. do their names match exactly?

example:


NOT:
- TorchMap.map
- Torchmap.hps

IS SHOULD BE:
- TorchMap.map
- TorchMap.hps

Simple things make a BIG difference. One of my scripts failed because I typed it "PlaySoundatEntity..." the "a" was not capitalized.

Just did it and it worked perfectly... Make sure your names of areas and torches match EXACTLY. I caught myself titling the area: "LightsOut" when in the script, it asks for "Lights_Out" again... Make sure EVERY LETTER matches EXACTLY.

My only guess of this situation is that you didn't title something right.
(This post was last modified: 11-09-2011, 10:22 PM by Statyk.)
11-09-2011, 10:12 PM
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Messages In This Thread
Candle fade - by proshitness - 11-08-2011, 06:23 PM
RE: Candle fade - by Statyk - 11-08-2011, 06:53 PM
RE: Candle fade - by proshitness - 11-08-2011, 06:57 PM
RE: Candle fade - by Statyk - 11-08-2011, 07:05 PM
RE: Candle fade - by Khyrpa - 11-08-2011, 07:43 PM
RE: Candle fade - by proshitness - 11-08-2011, 07:48 PM
RE: Candle fade - by Statyk - 11-09-2011, 12:31 AM
RE: Candle fade - by Khyrpa - 11-08-2011, 07:51 PM
RE: Candle fade - by proshitness - 11-08-2011, 07:59 PM
RE: Candle fade - by proshitness - 11-09-2011, 08:06 AM
RE: Candle fade - by Your Computer - 11-09-2011, 01:51 PM
RE: Candle fade - by proshitness - 11-09-2011, 02:00 PM
RE: Candle fade - by Your Computer - 11-09-2011, 02:26 PM
RE: Candle fade - by proshitness - 11-09-2011, 02:49 PM
RE: Candle fade - by Your Computer - 11-09-2011, 03:47 PM
RE: Candle fade - by proshitness - 11-09-2011, 03:47 PM
RE: Candle fade - by Statyk - 11-09-2011, 09:58 PM
RE: Candle fade - by proshitness - 11-09-2011, 10:06 PM
RE: Candle fade - by Statyk - 11-09-2011, 10:12 PM
RE: Candle fade - by proshitness - 11-09-2011, 10:23 PM



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