Apjjm
Is easy to say
Posts: 496
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Joined: Apr 2011
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RE: Rising Water in Amnesia Help
Slider wouldn't work (or at least not as easily as the alternative solution), as it would attempt to always settle at the bottom of the joint unless you applied a constant force to the appropriate body, which is much more complicated than setting the type to "MoveObject", the direction to "Y" in the model editor. Then unchecking "collides" in the level editor and using SetMoveObjectStateExt to transform the platform up-down (Note that this transformation is independent of the rotation of the object!).
I would advise having a few water areas set up and activate them one by one throughout the vertical movement so that objects appear to float at least somewhat realistically.
(This post was last modified: 11-10-2011, 02:10 AM by Apjjm.)
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11-10-2011, 02:06 AM |
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