| Acies   Posting Freak
 
 Posts: 1,643
 Threads: 60
 Joined: Feb 2011
 Reputation: 
73
 | 
			| RE: A little request to developers on endings 
 
				I believe the endings were perhaps not as grandiose or satisfying as one would like. The game created a lot of questions while playing it, and not many was answered at the end. That is however the beauty of it!
 By leaving a lot of things unanswered and hinting on further information they allow each player to fill in the gaps by himself/herself; through imagination. I would argue that the imagination of the player, if stimulated, is an even greater tool for story-telling than explicitly telling every part which could possibly be told. Keeping the endings open to interpretation goes in line with the story-telling of the whole game, mainly enriching the story by allowing for the user to create a whole universe/world based on by bits and pieces and extending upon them. That's at least what I did when I played Amnesia.
 
 That is why I find the custom "story-continuations" of Amnesia to lesser liking, since I'm basically playing someone else's interpretation of Amnesia - and the two worlds won't "add together".
 
 I've previously read some entries on their developer's blog. It's quite interesting as it tells their view of story-telling.
 
  ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
 |  | 
	| 11-13-2011, 04:59 AM |  |