Acies
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RE: A little request to developers on endings
I believe the endings were perhaps not as grandiose or satisfying as one would like. The game created a lot of questions while playing it, and not many was answered at the end. That is however the beauty of it!
By leaving a lot of things unanswered and hinting on further information they allow each player to fill in the gaps by himself/herself; through imagination. I would argue that the imagination of the player, if stimulated, is an even greater tool for story-telling than explicitly telling every part which could possibly be told. Keeping the endings open to interpretation goes in line with the story-telling of the whole game, mainly enriching the story by allowing for the user to create a whole universe/world based on by bits and pieces and extending upon them. That's at least what I did when I played Amnesia.
That is why I find the custom "story-continuations" of Amnesia to lesser liking, since I'm basically playing someone else's interpretation of Amnesia - and the two worlds won't "add together".
I've previously read some entries on their developer's blog. It's quite interesting as it tells their view of story-telling.
ジ
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11-13-2011, 04:59 AM |
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