Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
AddEntityCollideCallback bug, need help
Darion97 Offline
Junior Member

Posts: 29
Threads: 1
Joined: Jun 2011
Reputation: 1
#2
RE: AddEntityCollideCallback bug, need help

void onStart()
{
AddEntityCollideCallback ("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback ("monster_grunt_2", "MonsterCollide_1", "MonsterTwoDissapear", true, 1);
}

void MonsterFunction (string &in asParent, string &in asChild, int alState)
{
SetEntityActive ("severant_grunt_1", true);
ShowEnemyPlayerPosition ("monster_grunt");
}

void OnLeave ( )
{

}

11-15-2011, 10:37 PM
Find


Messages In This Thread
RE: AddEntityCollideCallback bug, need help - by Darion97 - 11-15-2011, 10:37 PM



Users browsing this thread: 1 Guest(s)