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Monsters and Prop/Body force
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
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#3
RE: Monsters and Prop/Body force

I have attempted making a monster jump but never really got around the fact the enemy body is essentially similar to that of the player. The only way I have found to make it jump is to use a custom block_box with only collide character on and spawn it below the enemy transiently, forcing the enemy into the air - which is okay for the odd scripted spot but very hackish - you could perhaps improve this slightly by adding a slider joint and effectively making it a spring-board by applying the force to the block.
11-18-2011, 05:12 AM
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Messages In This Thread
Monsters and Prop/Body force - by Your Computer - 11-17-2011, 11:56 AM
RE: Monsters and Prop/Body force - by flamez3 - 11-17-2011, 12:30 PM
RE: Monsters and Prop/Body force - by Apjjm - 11-18-2011, 05:12 AM



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