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FRIGGIN CAMERA STOP SHAKIN
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#4
RE: FRIGGIN CAMERA STOP SHAKIN

First of all. You are using decimals without the float extension thing. Then why did you minus for the slowdowndistance?

I think the best way to try and get the view back into right spot would be to use fast speed and 0 in the slowdowndistance, while the player is in FadeOut. I have no idea if head position stays to the next map, but you should try if you change the pos back before changing.

And yeah. If you use decimals, put f behind them.
like
MovePlayerHeadPos(6.5f, 0.5f, 0, 55.5f, 0);

And then I want to add that when I made my teamnesia map, it has this one cutscene event what is done mainly with moveplayerheadpos. It feels really buggy to get right and it has all sort of problems show up when using. Just test things out and it should work at some point. Hell, even mine came out good with something I really did not try to do.

(This post was last modified: 11-21-2011, 02:56 PM by Khyrpa.)
11-21-2011, 02:54 PM
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Messages In This Thread
FRIGGIN CAMERA STOP SHAKIN - by sgthale - 11-21-2011, 05:56 AM
RE: FRIGGIN CAMERA STOP SHAKIN - by flamez3 - 11-21-2011, 07:45 AM
RE: FRIGGIN CAMERA STOP SHAKIN - by sgthale - 11-21-2011, 08:45 AM
RE: FRIGGIN CAMERA STOP SHAKIN - by Khyrpa - 11-21-2011, 02:54 PM
RE: FRIGGIN CAMERA STOP SHAKIN - by Your Computer - 11-21-2011, 03:55 PM



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