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Script Help HELP - Climb Function (If)
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Posts: 3,456
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Joined: Jul 2011
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#5
RE: HELP - Climb Function (If)

Your code logic is faulty. If you want the ladder area to activate when you unlock a door, then why is the code in OnStart where it gets called when you first load the map for the first time?

You don't have to check if the door is unlocked if you put SetEntityActive("LadderFunc", true); in the DoorOne function.

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11-24-2011, 11:14 PM
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Messages In This Thread
HELP - Climb Function (If) - by Fanskapi - 11-24-2011, 09:24 PM
RE: HELP - Climb Function (If) - by Fanskapi - 11-24-2011, 10:30 PM
RE: HELP - Climb Function (If) - by MrBigzy - 11-24-2011, 10:43 PM
RE: HELP - Climb Function (If) - by Fanskapi - 11-24-2011, 11:03 PM
RE: HELP - Climb Function (If) - by Your Computer - 11-24-2011, 11:14 PM
RE: HELP - Climb Function (If) - by Fanskapi - 11-25-2011, 07:05 PM



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