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Particle Systems and Enemies
Krymtel Offline
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Posts: 105
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Joined: Oct 2011
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#3
RE: Particle Systems and Enemies

(11-26-2011, 07:35 AM)Statyk Wrote:
(11-26-2011, 07:32 AM)Krymtel Wrote: Hey guys,

Recently, I've been working on custom monsters for my conversion of Amnesia but I ran into a problem. Apparently, I can't attach particle systems to a monster. I attached a body to the monster and the particle system, however the particle system in-game stays where the monster is spawned at. This is probably due to the monsters animations messing everything up, but I would love to know if there would be a way to get this to work. The results in my opinion would be great.

Thanks
click on the monsters joints, go into the next tab, and attach the particles to the joint. Also make sure it is a looping particle.
So the particle system has to be following a joint, right? Would this mean it would be placed at the joint or just connected to it?
It's not working. I followed your steps exactly. Any suggestions?

Thanks

Eidolon Total Conversion (WIP)
(This post was last modified: 11-26-2011, 07:53 AM by Krymtel.)
11-26-2011, 07:39 AM
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Messages In This Thread
Particle Systems and Enemies - by Krymtel - 11-26-2011, 07:32 AM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 07:35 AM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 07:39 AM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 08:10 AM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 08:15 AM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 08:17 AM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 08:17 AM
RE: Particle Systems and Enemies - by Acies - 11-26-2011, 11:25 AM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 05:16 PM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 11:44 PM



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