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Particle Systems and Enemies
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#9
RE: Particle Systems and Enemies

It may be more practical to create a particle system entity and use AddAttachedPropToProp() to attach the particle system entities on the monster.

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11-26-2011, 04:10 PM
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Messages In This Thread
Particle Systems and Enemies - by Krymtel - 11-26-2011, 07:32 AM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 07:35 AM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 07:39 AM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 08:10 AM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 08:15 AM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 08:17 AM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 08:17 AM
RE: Particle Systems and Enemies - by Acies - 11-26-2011, 11:25 AM
RE: Particle Systems and Enemies - by Your Computer - 11-26-2011, 04:10 PM
RE: Particle Systems and Enemies - by Statyk - 11-26-2011, 05:16 PM
RE: Particle Systems and Enemies - by Krymtel - 11-26-2011, 11:44 PM



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