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attach script to another
JMFStorm Offline
Member

Posts: 205
Threads: 8
Joined: Aug 2011
Reputation: 28
#2
RE: attach script to another

(12-01-2011, 07:37 PM)Ravenskull Wrote: void OnStart()

{
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door_slam", true, true);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);

PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(15.0f, true);
} <-REMOVE



{ <-REMOVE
AddUseItemCallback("", "key_1", "door_1", "open", true); <-Shouldn't this be in the "void OnStart"?
}

void open(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");
}
If this doesn't work there is still something wrong that I missed.


12-01-2011, 07:45 PM
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Messages In This Thread
attach script to another - by Ravenskull - 12-01-2011, 07:37 PM
RE: attach script to another - by JMFStorm - 12-01-2011, 07:45 PM
RE: attach script to another - by Ravenskull - 12-02-2011, 03:45 PM
RE: attach script to another - by flamez3 - 12-02-2011, 03:48 PM
RE: attach script to another - by Ravenskull - 12-03-2011, 03:24 PM
RE: attach script to another - by Khyrpa - 12-03-2011, 03:45 PM
RE: attach script to another - by Ravenskull - 12-03-2011, 04:24 PM
RE: attach script to another - by Statyk - 12-03-2011, 04:52 PM
RE: attach script to another - by Ravenskull - 12-03-2011, 06:59 PM
RE: attach script to another - by Statyk - 12-03-2011, 07:14 PM
RE: attach script to another - by Your Computer - 12-03-2011, 10:18 PM
RE: attach script to another - by Ravenskull - 12-04-2011, 04:28 PM
RE: attach script to another - by Ravenskull - 12-04-2011, 07:03 PM
RE: attach script to another - by flamez3 - 12-04-2011, 07:16 PM
RE: attach script to another - by Ravenskull - 12-05-2011, 07:33 PM



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