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PathNode loop
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: PathNode loop

The monster will only continue on its patrol path under one of two conditions: The player is still within its activation distance, or the player is still looking at the monster. If neither of these conditions are met, the monster will be automatically deactivated. That wiki article shows how to add path nodes to the monster, so i won't show how here.

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12-07-2011, 04:22 PM
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Messages In This Thread
PathNode loop - by i3670 - 12-07-2011, 10:44 AM
RE: PathNode loop - by Your Computer - 12-07-2011, 04:22 PM
RE: PathNode loop - by i3670 - 12-07-2011, 08:47 PM
RE: PathNode loop - by Statyk - 12-07-2011, 09:08 PM
RE: PathNode loop - by Juby - 12-07-2011, 09:49 PM
RE: PathNode loop - by i3670 - 12-07-2011, 09:27 PM
RE: PathNode loop - by palistov - 12-07-2011, 09:57 PM
RE: PathNode loop - by i3670 - 12-07-2011, 11:18 PM
RE: PathNode loop - by Your Computer - 12-07-2011, 11:50 PM
RE: PathNode loop - by palistov - 12-08-2011, 12:52 AM



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