Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PathNode loop
palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#7
RE: PathNode loop

If you add all 100 path nodes, the grunt will pause momentarily at each one. If you want the grunt to move from the first path node to the last, simply script the enemy to move to the last one. The AI will handle the pathing, and the monster will take the shortest route to that node, and use the path nodes only if a direct path to the destination is obstructed.

On the flipside of that, if the grunt tries to make a straight line for the destination but you want it to take a very specific route, script it to move to waypoints along the path -- say, every 20th node. That way the monster isn't constantly stopping, and it takes the path you want it to.

12-07-2011, 09:57 PM
Find


Messages In This Thread
PathNode loop - by i3670 - 12-07-2011, 10:44 AM
RE: PathNode loop - by Your Computer - 12-07-2011, 04:22 PM
RE: PathNode loop - by i3670 - 12-07-2011, 08:47 PM
RE: PathNode loop - by Statyk - 12-07-2011, 09:08 PM
RE: PathNode loop - by Juby - 12-07-2011, 09:49 PM
RE: PathNode loop - by i3670 - 12-07-2011, 09:27 PM
RE: PathNode loop - by palistov - 12-07-2011, 09:57 PM
RE: PathNode loop - by i3670 - 12-07-2011, 11:18 PM
RE: PathNode loop - by Your Computer - 12-07-2011, 11:50 PM
RE: PathNode loop - by palistov - 12-08-2011, 12:52 AM



Users browsing this thread: 1 Guest(s)