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Scroobs Castle Remake [Released!]
Gamemakingdude Offline
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Posts: 470
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#10
RE: Scroobs Castle Remake [Released!]

(12-11-2011, 06:32 PM)downquark Wrote:
(12-11-2011, 04:15 PM)flamez3 Wrote: Sorry man, Didn't know you could get stuck by jumping on trees o.o. Thanks for the feedback. It took you 20-30 mins to get there?


I didn't even jump, I just walked up to it. Sad
Yes, it felt like it did. I think I started around 2:30 and got glued to the tree around 3.

I had time to replay this today and the whole thing took me 45 min. Some of the prison parts were seriously disturbing, guys. Smile
Spoiler below!
The floor texture was missing in the corridor with babies stuck to the walls, though.

BTW, I am not sure I finished the game. I picked up the key and touched the rod/needle that was next it, which unexpectedly infected me and rolled the credits. Now I am not sure if I could progress further or not. Maybe it would be a good idea to put a warning on the rod/needle if you aren't supposed to touch it.

Seriously cool map.
The spoiler below contains major spoilers!
Spoiler below!

If you listened to the tape, it was telling you something. An major twist and it would tell you that the key was to used to live and the needle was to kill yourself.


Will fix the missing floor texture. Its included, we aren't sure what is the missing floor texture.

Rep if like me or im helpful or you love my stories!
Stephanos house
(This post was last modified: 12-11-2011, 06:45 PM by Gamemakingdude.)
12-11-2011, 06:38 PM
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Messages In This Thread
RE: Scroobs Castle Remake [Released!] - by Gamemakingdude - 12-11-2011, 06:38 PM
RE: Scroobs Castle Remake [Released!] - by bobbo - 12-14-2011, 04:33 PM
RE: Scroobs Castle Remake [Released!] - by bobbo - 12-14-2011, 05:39 PM
RE: Scroobs Castle Remake [Released!] - by Statyk - 12-27-2011, 12:13 AM
RE: Scroobs Castle Remake [Released!] - by Statyk - 12-27-2011, 03:26 AM



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