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Map Editor Help (Missing textures)
Fanskapi Offline
Junior Member

Posts: 23
Threads: 5
Joined: Nov 2011
Reputation: 0
#7
RE: Map Editor Help (Missing textures)

I'm using XP, no such option and idk where to find it elsewhere.

-------- THE HPL ENGINE LOG ------------Engine build ID 20100819012504
Creating Engine Modules-------------------------------------------------------- Creating graphics module Creating system moduleCreating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module--------------------------------------------------------
Initializing Resources Module--------------------------------------------------------Creating loader handlersCreating resource managers Adding loaders to handlers --------------------------------------------------------
Initializing Graphics Module-------------------------------------------------------- Setting video mode: 1024 x 800 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc.Renderer: ASUS EAH3850 Series  Version: 3.3.10055 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Adding engine materials Initializing DevIL  Vendor String: Abysmal Software  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006  Version Number: 168 Adding engine post effects--------------------------------------------------------Initializing Sound Module-------------------------------------------------------- Initializing OpenAL  Available OpenAL devices:   0. Generic Hardware on Realtek HD Audio output(OpenAL default)   1.Generic Software on Realtek HD Audio output  Trying to open device 'Generic Hardware on Realtek HD Audio output'... Success!  Number of mono sources: 29  Streaming setup: 2 Buffers x 524288 bytes each--------------------------------------------------------
Initializing Game Module-------------------------------------------------------- Adding engine updates Initializing script functions--------------------------------------------------------
User Initialization-------------------------------------------------------------------------------------------------------------LevelEditor Build ID: 20100917115131-----------------------------------------------------Created Entity LoaderAdded object type: Compound Added object type: Light Added object type: Light Added object type: Light Added object type: Billboard Added object type: Particle System Added object type: Sound Added object type: Static Object Added object type: Entity  StaticPropAdded object type: Entity  CommentaryIconAdded object type: Entity  Object,StaticAdded object type: Entity  Object,GrabAdded object type: Entity  Object,PushAdded object type: Entity  Object,SlideAdded object type: Entity  SwingDoorAdded object type: Entity  LeverAdded object type: Entity  WheelAdded object type: Entity  MultiSliderAdded object type: Entity  LampAdded object type: Entity  ButtonAdded object type: Entity  PhotocellAdded object type: Entity  MoveObjectAdded object type: Entity  Item,PuzzleAdded object type: Entity  Item,CoinsAdded object type: Entity  Item,NoteAdded object type: Entity  Item,DiaryAdded object type: Entity  Item,LanternAdded object type: Entity  Item,HealthAdded object type: Entity  Item,SanityAdded object type: Entity  Item,LampOilAdded object type: Entity  Item,TinderboxAdded object type: Entity  Item,HandObjectAdded object type: Entity  ChestAdded object type: Entity  OilBarrelAdded object type: Entity  EmotionStoneAdded object type: Entity  NPCAdded object type: Entity  LevelDoorAdded object type: Entity  CritterBugAdded object type: Entity  CritterSpiderAdded object type: Entity  Enemy_GruntAdded object type: Entity  Enemy_WaterLurkerAdded object type: Entity  PlayerHandsAdded object type: Entity  HandObjectAdded object type: Area  ScriptAdded object type: Area  PosNodeAdded object type: Area  FlashbackAdded object type: Area  SignAdded object type: Area  SlimeDamageAdded object type: Area  ExamineAdded object type: Area  InsanityAdded object type: Area  LadderAdded object type: Area  LiquidAdded object type: Area  StickyAdded object type: Area  RopeAdded object type: Area  PathNodeAdded object type: Area  PlayerStarAdded object type: Primitive Added object type: Decal Added object type: FogArea
/////////////////////////////////////////////////////////////////// Resetting scene/////////////////////////////////////////////////////////////////
--------------------------------------------------------Game Running--------------------------------------------------------
/////////////////////////////////////////////////////////////////// Resetting scene/////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////// Loading file C:/Program/Steam/steamapps/common/amnesia the dark descent/custom_stories/TheBasement/maps/00_TheBasement.map/////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////Loaded successfully/////////////////////////////////////////////////////////////////

Great. I have to manually format the text, and now the buttons went to hell.
(This post was last modified: 12-12-2011, 10:56 PM by Fanskapi.)
12-12-2011, 10:42 PM
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Messages In This Thread
Map Editor Help (Missing textures) - by Fanskapi - 12-12-2011, 07:48 PM
RE: Map Editor Help (Missing textures) - by Fanskapi - 12-12-2011, 10:42 PM



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