(12-13-2011, 01:47 AM)Your Computer Wrote: (12-12-2011, 09:45 PM)nackidno Wrote: Also, there is no way that this technology can store unlimited details or unlimited points, because then you would need unlimited storage to store the data, which is impossible. This whole project have lots of potential, but it's presentation is so flawed and inaccurate with it's information that it's just silly and laughable.
If i understood the video correctly, it wouldn't need unlimited amount of memory. All it's doing is converting polygons to "unlimited point cloud data."
They said they were getting about 20 frames a second "on software;" i find that slightly impressive since that implies the CPU is doing all the rendering. So you can only imagine the performance gain if the GPU was doing most of the work.
But the thing is, if there are unlimited points that build up the models the point position must be stored somewhere, and since there's an unlimited amount of points, you need unlimited amount of storage to store the point data, which is impossible. It's the unlimited part that bugs me, because it can't be unlimited.